2017 · City Builder · Sandbox · Building
How long isBlock'hood?
by Plethora Project
5 hours
for the typical playerhalf of them between 2 hours and 11 hours
Rarely seen through: only 6.8% of the players who launched it hold its last story achievement.
55% recommend it at 0 to 2 hours
77% recommend it at 2 to 5 hours
79% recommend it at 5 to 10 hours
86% recommend it at 10 to 20 hours
Does Block'hood hold up?
Grows on people
Do the first two hours of Block'hood tell you?
In the first two hours55%recommend it
After that81%recommend it
11 of every 20 thumbs-down came after the window had closed, 9 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 5 hours or less when they gave their verdict. The middle half sat between 2 hours and 11 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 1,270 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It grows on people: 77% recommend it at 2–5 hours, and 86% at 10–20 hours.
26% of its reviews were written inside Steam's two-hour refund window, and 55% of those recommend it. After the window, 81% do. Of the players who gave it a thumbs-down, 55% were already past the window; the typical thumbs-down came 2.5 hours in.
When would you get there?
5days
At an hour a night, you’d pass the typical player’s 5 hours on Sunday, October 25.
Half of its reviewers had played between 2 and 11 hours: Oct 22 to Oct 31 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in Block'hood?

The filter
Chapter 3
16 of every 100 players got to this one and no further.
They hold Chapter 2 and never earned it.
How this is counted
53% of the players who launched Block'hood hold Chapter 1, its first story achievement on Steam, and 6.8% hold Chapter 5, its last. The steepest drop comes between Chapter 2 (37%) and Chapter 3 (21%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is Block'hood worth it?
Video Game Backlog
One hour, at list price
Block'hood
- Steam list price, US
- $14.99
- Typical player
- ÷ 5 h
- simulation game rate
- $2.00/h
- 5 h at that rate
- $10
List price. Not a sale price,
not what anyone paid.
Is Block'hood worth it? Mostly.
Pricey per hour
A typical simulation game gives 1.5× the hours for the money
Liked
81% recommend it after the refund windowmost simulation games: 90%
How this is counted
At Steam's US list price of $14.99, the typical player's 5 hours come to $3.00 an hour. Past the two-hour refund window, 81% of its Steam reviewers recommend it. At $3.00 an hour, Block'hood costs more per hour than 731 of 960 simulation games here: the typical one of 960 simulation games here charges $2.00.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (simulation games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like Block'hood?
Give the ball your Steam profile link or name. It reads the games you own most like Block'hood, how long each held you against the typical player, and how long Block'hood would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
Games like Block'hood
- Two Point Campus13hours
Two Point Campus
- Two Point Museum21hours
Two Point Museum
- RollerCoaster Tycoon: Deluxe12hours
RollerCoaster Tycoon: Deluxe
- Planet Zoo24hours
Planet Zoo
- Let's School16hours
Let's School
- Planet Coaster19hours
Planet Coaster
- Cities: Skylines32hours
Cities: Skylines
- Lethis - Path of Progress8hours
Lethis - Path of Progress
- Production Line14hours
Production Line
- RollerCoaster Tycoon 2: Triple Thrill Pack8.5hours
RollerCoaster Tycoon 2: Triple Thrill Pack
- Jurassic World Evolution22hours
Jurassic World Evolution
- Project Hospital26hours
Project Hospital
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the ones of a similar typical length ahead. Each case wears the hours its own page leads with.



