Video Game BacklogAnalyze your library
BLACK CLOVER: QUARTET KNIGHTS cover

2018 · Fighting · Magic · Third-Person Shooter

How long isBLACK CLOVER: QUARTET KNIGHTS?

by ILINX, Inc.

3.5 hours

for the typical playerhalf of them between 1.5 hours and 8 hours

Very steep for its length: $14.28 an hour, dearer than 2,347 of 2,366 action games here.

Do the first two hours of BLACK CLOVER: QUARTET KNIGHTS tell you?

In the first two hours56%recommend it

After that83%recommend it

9 of every 20 thumbs-down came after the window had closed, 11 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 3.5 hours or less when they gave their verdict. The middle half sat between 1.5 hours and 8 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 1,140 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

32% of its reviews were written inside Steam's two-hour refund window, and 56% of those recommend it. After the window, 83% do. Of the players who gave it a thumbs-down, 45% were already past the window; the typical thumbs-down came 1.5 hours in.

When would you get there?

4days

At an hour a night, you’d pass the typical player’s 3.5 hours on Saturday, October 24.

Half of its reviewers had played between 1.5 and 8 hours: Oct 22 to Oct 28 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

How far do players get in BLACK CLOVER: QUARTET KNIGHTS?

Launched it 100%

Earned its most common achievement 66%

Earned a typical achievement 4.8%

How this is counted

Steam's global achievement stats, as shares of players who launched it. They are not a finish rate.

Is BLACK CLOVER: QUARTET KNIGHTS worth it?

Is BLACK CLOVER: QUARTET KNIGHTS worth it? It depends.

  • Pricey per hour

    A typical action game gives 6.2× the hours for the money

  • Liked

    83% recommend it after the refund windowmost action games: 90%

How this is counted

At Steam's US list price of $49.99, the typical player's 3.5 hours come to $14.28 an hour. Past the two-hour refund window, 83% of its Steam reviewers recommend it. At $14.28 an hour, BLACK CLOVER: QUARTET KNIGHTS costs more per hour than 2347 of 2366 action games here: the typical one of 2366 action games here charges $2.31.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (action games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like BLACK CLOVER: QUARTET KNIGHTS?

Give the ball your Steam profile link or name. It reads the games you own most like BLACK CLOVER: QUARTET KNIGHTS, how long each held you against the typical player, and how long BLACK CLOVER: QUARTET KNIGHTS would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

What did people here do with BLACK CLOVER: QUARTET KNIGHTS?

  • 1 in 870

    Name 100 runs say its name: players asked to name 100 games from memory

How this is counted

Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.

Games like BLACK CLOVER: QUARTET KNIGHTS