2016 · RTS · Base Building · Real Time Tactics
How long isAshes of the Singularity: Escalation?
by Stardock Entertainment & Oxide Games
15 hours
for the typical playerhalf of them between 3.5 hours and 36 hours
Ashes of the Singularity: Escalation among the 199 real-time strategy games here
The whole tier list#48
of 199
ranked by owners here who played past two hours
- 49%
- got past 2 hours
- +15 on the kind's 34%
- 2%
- past 20 hours
- −4 on the kind's 6%
- 60%
- launched it
- +11 on the kind's 49%
- 213
- libraries own it
- 1 in 12 of the 2,483 read here
Next to it in the ranking
A slow burner: 62% recommend it at 2–5 hours, 91% at 50–100 hours.
41% recommend it at 0 to 2 hours
62% recommend it at 2 to 5 hours
68% recommend it at 5 to 10 hours
73% recommend it at 10 to 20 hours
93% recommend it at 20 to 50 hours
91% recommend it at 50 to 100 hours
Does Ashes of the Singularity: Escalation hold up?
Grows on people
Do the first two hours of Ashes of the Singularity: Escalation tell you?
In the first two hours41%recommend it
After that80%recommend it
26 in 100 said no: 16 after the window had closed, 10 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 15 hours or less when they gave their verdict. The middle half sat between 3.5 hours and 36 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 5,020 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It grows on people: 62% recommend it at 2–5 hours, and 91% at 50–100 hours.
17% of its reviews were written inside Steam's two-hour refund window, and 41% of those recommend it. After the window, 80% do. Of the players who gave it a thumbs-down, 62% were already past the window; the typical thumbs-down came 3.5 hours in.
When would you get there?
15days
At an hour a night, you’d pass the typical player’s 15 hours on Sunday, November 29.
Half of its reviewers had played between 3.5 and 36 hours: Nov 18 to Dec 20 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in Ashes of the Singularity: Escalation?

The filter
This Splinter is No Master
6 of every 100 players got to this one and no further.
They hold Hell from Above and never earned it.
How this is counted
31% of the players who launched Ashes of the Singularity: Escalation hold Hell from Above, its first story achievement on Steam, and 7.6% hold Wait, Don't They Eat People There?, its last. The steepest drop comes between Hell from Above (31%) and This Splinter is No Master (25%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is Ashes of the Singularity: Escalation worth it?
Video Game Backlog
One hour, at list price
Ashes of the Singularity: Escalation
- Steam list price, US
- $29.99
- Typical player
- ÷ 15 h
- real-time strategy game rate
- $1.71/h
- 15 h at that rate
- $26
About the going rate
List price. Not a sale price,
not what anyone paid.
Is Ashes of the Singularity: Escalation worth it? Mostly.
Fair price
About what a typical real-time strategy game charges: $2.00 an hour
Liked
80% recommend it after the refund windowmost real-time strategy games: 87%
Usually played
60% of owners here have played itmost real-time strategy games: 59%
How this is counted
At Steam's US list price of $29.99, the typical player's 15 hours come to $2.00 an hour. Past the two-hour refund window, 80% of its Steam reviewers recommend it. An hour of Ashes of the Singularity: Escalation costs about what the typical one of 233 real-time strategy games here charges $1.71.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (real-time strategy games) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Where can I play Ashes of the Singularity: Escalation today?
On PC
Its own release still plays there: no collection or remaster needed.
- todayPC2016
How this is counted
From IGDB, found by its Steam app: the machines Ashes of the Singularity: Escalation came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.
Would you like Ashes of the Singularity: Escalation?
Give the ball your Steam profile link or name. It reads the games you own most like Ashes of the Singularity: Escalation, how long each held you against the typical player, and how long Ashes of the Singularity: Escalation would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
@eltorga holds this page
Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.
Games like Ashes of the Singularity: Escalation
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Much the same as Ashes of the Singularity
Liked · 84%Games like Planetary Annihilation: TITANS
Halo Wars: Definitive Edition
Much the same as Ashes of the Singularity
Loved · 91%Games like Halo Wars: Definitive Edition
Warhammer 40,000: Dawn of War - Soulstorm
Ashes of the Singularity, but twice the hours, and even better loved
Supreme Commander 2
Ashes of the Singularity, but twice the hours
Liked · 88%Games like Supreme Commander 2
Command & Conquer: Red Alert 2 and Yuri’s Revenge
Ashes of the Singularity, but solo, and half the hours
How this is counted
Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from Ashes of the Singularity: Escalation: a kind of game it is that Ashes of the Singularity: Escalation is not, a feature its tags carry that Ashes of the Singularity: Escalation's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.






