2023 · Action
How long isARMORED CORE™ VI FIRES OF RUBICON™?
by FromSoftware, Inc.
24 hours
for the typical playerhalf of them between 9 hours and 48 hours
66% recommend it at 0 to 2 hours
89% recommend it at 2 to 5 hours
87% recommend it at 5 to 10 hours
91% recommend it at 10 to 20 hours
95% recommend it at 20 to 50 hours
98% recommend it at 50 to 100 hours
97% recommend it at 100 to 200 hours
93% recommend it at 200 to 500 hours
78% recommend it past 500 hours
Does ARMORED CORE™ VI FIRES OF RUBICON™ hold up?
It is recommended most by players at 50–100 hours: 98% of them. Among players past 500 hours that falls to 78%.
How long would it take you?
Your Steam profile link or name: where you are in ARMORED CORE™ VI FIRES OF RUBICON™, and how long the rest is at your own pace. Public profiles only. No account needed, and no library is saved.
Nobody holds this page yet
- 1st
@showyjozy56 min - 2ndopen– – –
- 3rdopen– – –
Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.
Is ARMORED CORE™ VI FIRES OF RUBICON™ worth it?
Video Game Backlog
One hour, at list price
ARMORED CORE™ VI FIRES OF RUBICON™
- Steam list price, US
- $59.99
- Typical player
- ÷ 24 h
List price. Not a sale price,
not what anyone paid.
- 93%recommend it once the refund window has closed
- 98 → 78%it wears thin: at 50–100 hours, then past 500 hours
- 3 of 32Steam libraries read here that own it never launched it
Do the first two hours of ARMORED CORE™ VI FIRES OF RUBICON™ tell you?
In the first two hours66%recommend it
After that93%recommend it
16 of every 20 thumbs-down came after the window had closed, 4 while a refund was still possible.
5% of its reviews were written inside Steam's two-hour refund window, and 66% of those recommend it. After the window, 93% do. Of the players who gave it a thumbs-down, 78% were already past the window; the typical thumbs-down came 8.5 hours in.
Where do players get filtered in ARMORED CORE™ VI FIRES OF RUBICON™?

The filter
Operation Wallclimber
15 of every 100 players got to this one and no further.
They hold Illegal Entry and never earned it.
How far do players get in ARMORED CORE™ VI FIRES OF RUBICON™?
91% of the players who launched ARMORED CORE™ VI FIRES OF RUBICON™ hold Illegal Entry, its first story achievement on Steam, and 44% hold The Floating City, its last. The steepest drop comes between Illegal Entry (91%) and Operation Wallclimber (76%).
Did everyone who owns ARMORED CORE™ VI FIRES OF RUBICON™ play it?
3 of 32
Steam libraries read here that own it never launched it
How well is ARMORED CORE™ VI FIRES OF RUBICON™ remembered?
1 in 70
Name 100 runs say its name, 1.4% of them: players asked to name 100 games from memory.
How this page counts
- The hours
- Half of its Steam reviewers had played 24 hours or less when they gave their verdict. The middle half sat between 9 hours and 48 hours. One bead is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 86,700 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
- The price
- At Steam's US list price of $59.99, the typical player's 24 hours come to $2.50 an hour. Past the two-hour refund window, 93% of its Steam reviewers recommend it. The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat.
- Where players stop
- Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
- Everyone's copy
- Counted from the Steam libraries read here, not from all of Steam's players.







