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Aquanox Deep Descent cover

2020 · Vehicular Combat · Flight · FPS

How long isAquanox Deep Descent?

by Digital Arrow

4.5 hours

for the typical playerhalf of them between 1.5 hours and 12 hours

Do the first two hours of Aquanox Deep Descent tell you?

In the first two hours32%recommend it

After that56%recommend it

12 of every 20 thumbs-down came after the window had closed, 8 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 4.5 hours or less when they gave their verdict. The middle half sat between 1.5 hours and 12 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 708 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

31% of its reviews were written inside Steam's two-hour refund window, and 32% of those recommend it. After the window, 56% do. Of the players who gave it a thumbs-down, 59% were already past the window; the typical thumbs-down came 3 hours in.

When would you get there?

5days

At an hour a night, you’d pass the typical player’s 4.5 hours on Sunday, October 25.

Half of its reviewers had played between 1.5 and 12 hours: Oct 22 to Nov 1 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in Aquanox Deep Descent?

The filter

Bad Company

13 of every 100 players got to this one and no further.

They hold Meet the Atlantic Alliance and never earned it.

  1. Launched it100% launched it
  2. Toshiro OkabeMet with Okabe.−4159% hold it
  3. Tech SupportRepaired the Flexure travel gate.−950% hold it
  4. Meet the Atlantic AllianceDiscovered Heartbreak Ridge.−743% hold it
  5. Bad CompanyMet Adisa in Port Royale.Filtered −1330% hold it
  6. Licence To KillInfilitrated IPF territory.−921% hold it
  7. Strange BedfellowsMet an old friend for a drink.−120% hold it
  8. A Brush With DeathConfronted Nemo's Prize.−317% hold it
  9. Between a Rock and a Hard PlaceSurvived the standoff with the AA and IPF.−215% hold it
  10. Genesis RevisitedSurvived the Biont trap.−213% hold it
  11. Past LivesPiece together your past.−112% hold it
  12. The Last StandLed humanity's last stand.−111% hold it
How this is counted

59% of the players who launched Aquanox Deep Descent hold Toshiro Okabe, its first story achievement on Steam, and 11% hold The Last Stand, its last. The steepest drop comes between Meet the Atlantic Alliance (43%) and Bad Company (30%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is Aquanox Deep Descent worth it?

Is Aquanox Deep Descent worth it? Probably not.

  • Pricey per hour

    A typical simulation game gives 3.3× the hours for the money

  • Divisive

    56% recommend it after the refund windowmost simulation games: 90%

How this is counted

At Steam's US list price of $29.99, the typical player's 4.5 hours come to $6.66 an hour. Past the two-hour refund window, 56% of its Steam reviewers recommend it. At $6.66 an hour, Aquanox Deep Descent costs more per hour than 927 of 960 simulation games here: the typical one of 960 simulation games here charges $2.00.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (simulation games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like Aquanox Deep Descent?

Give the ball your Steam profile link or name. It reads the games you own most like Aquanox Deep Descent, how long each held you against the typical player, and how long Aquanox Deep Descent would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

Nobody holds this page yet

  1. 1st@foxworks2 min
  2. 2ndopen– – –
  3. 3rdopen– – –

Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.

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