2020 · Vehicular Combat · Flight · FPS
How long isAquanox Deep Descent?
by Digital Arrow
4.5 hours
for the typical playerhalf of them between 1.5 hours and 12 hours
Poorly received: only 56% recommend it past the refund window; most simulation games here, 90%.
32% recommend it at 0 to 2 hours
Do the first two hours of Aquanox Deep Descent tell you?
In the first two hours32%recommend it
After that56%recommend it
12 of every 20 thumbs-down came after the window had closed, 8 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 4.5 hours or less when they gave their verdict. The middle half sat between 1.5 hours and 12 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 708 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
31% of its reviews were written inside Steam's two-hour refund window, and 32% of those recommend it. After the window, 56% do. Of the players who gave it a thumbs-down, 59% were already past the window; the typical thumbs-down came 3 hours in.
When would you get there?
5days
At an hour a night, you’d pass the typical player’s 4.5 hours on Sunday, October 25.
Half of its reviewers had played between 1.5 and 12 hours: Oct 22 to Nov 1 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in Aquanox Deep Descent?

The filter
Bad Company
13 of every 100 players got to this one and no further.
They hold Meet the Atlantic Alliance and never earned it.
How this is counted
59% of the players who launched Aquanox Deep Descent hold Toshiro Okabe, its first story achievement on Steam, and 11% hold The Last Stand, its last. The steepest drop comes between Meet the Atlantic Alliance (43%) and Bad Company (30%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is Aquanox Deep Descent worth it?
Video Game Backlog
One hour, at list price
Aquanox Deep Descent
- Steam list price, US
- $29.99
- Typical player
- ÷ 4.5 h
- simulation game rate
- $2.00/h
- 4.5 h at that rate
- $9
List price. Not a sale price,
not what anyone paid.
Is Aquanox Deep Descent worth it? Probably not.
Pricey per hour
A typical simulation game gives 3.3× the hours for the money
Divisive
56% recommend it after the refund windowmost simulation games: 90%
How this is counted
At Steam's US list price of $29.99, the typical player's 4.5 hours come to $6.66 an hour. Past the two-hour refund window, 56% of its Steam reviewers recommend it. At $6.66 an hour, Aquanox Deep Descent costs more per hour than 927 of 960 simulation games here: the typical one of 960 simulation games here charges $2.00.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (simulation games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like Aquanox Deep Descent?
Give the ball your Steam profile link or name. It reads the games you own most like Aquanox Deep Descent, how long each held you against the typical player, and how long Aquanox Deep Descent would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
Nobody holds this page yet
- 1st
@foxworks2 min - 2ndopen– – –
- 3rdopen– – –
Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.
Games like Aquanox Deep Descent
- AquaNox4hours
AquaNox
- Trailmakers25hours
Trailmakers
- Enlisted9hours
Enlisted
- STAR WARS™ Battlefront™ II13hours
STAR WARS™ Battlefront™ II
- Ultrawings2.5hours
Ultrawings
- VTOL VR13hours
VTOL VR
- Silica5hours
Silica
- Depth7.5hours
Depth
- DRONE The Game3hours
DRONE The Game
- Lost Skies13hours
Lost Skies
- Sublevel Zero Redux4hours
Sublevel Zero Redux
- STAR WARS™: Squadrons6hours
STAR WARS™: Squadrons
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the ones of a similar typical length ahead. Each case wears the hours its own page leads with.









