2014 · Platformer · Action Roguelike · Roguelike
How long isAngvik?
by Alastair John Jack
5.5 hours
for the typical playerhalf of them between 2 hours and 13 hours
A real bargain: 54¢ an hour, cheaper than 2,283 of 2,366 action games here.
76% recommend it at 0 to 2 hours
91% recommend it at 2 to 5 hours
92% recommend it at 5 to 10 hours
92% recommend it at 10 to 20 hours
95% recommend it at 20 to 50 hours
Does Angvik hold up?
Holds steady

At least 91% of its Steam reviewers recommend it at every stage from 2 to 50 hours played.
Earned when at least 90% of a game's Steam reviewers recommend it at every stage past the first two hours, counted over three or more stages of 200 reviews each, with no stage 5 points below an earlier one. Every game that holds it.
Made this game? Put the seal on your site
<a href="https://www.videogamebacklog.com/game/angvik#seals"><img src="https://www.videogamebacklog.com/game/angvik/seal/holds-up.png" width="160" height="160" alt="Angvik: Holds up. At least 91% of its Steam reviewers recommend it at every stage from 2 to 50 hours played."></a>Do the first two hours of Angvik tell you?
In the first two hours76%recommend it
After that92%recommend it
10 of every 20 thumbs-down came after the window had closed, 10 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 5.5 hours or less when they gave their verdict. The middle half sat between 2 hours and 13 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 2,550 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It holds steady: between 91% and 95% recommend it at every stage past the first two hours.
26% of its reviews were written inside Steam's two-hour refund window, and 76% of those recommend it. After the window, 92% do. Of the players who gave it a thumbs-down, 49% were already past the window; the typical thumbs-down came 2 hours in.
When would you get there?
6days
At an hour a night, you’d pass the typical player’s 5.5 hours on Monday, October 26.
Half of its reviewers had played between 2 and 13 hours: Oct 22 to Nov 2 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in Angvik?

The filter
Helena
16 of every 100 players got to this one and no further.
They hold Traveler and never earned it.
How this is counted
83% of the players who launched Angvik hold Traveler, its first story achievement on Steam, and 55% hold Child, its last. The steepest drop comes between Traveler (83%) and Helena (67%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is Angvik worth it?
Video Game Backlog
One hour, at list price
Angvik
- Steam list price, US
- $2.99
- Typical player
- ÷ 5.5 h
- action game rate
- $2.31/h
- 5.5 h at that rate
- $13
List price. Not a sale price,
not what anyone paid.
Is Angvik worth it? Yes.
A steal
4.2× the hours of a typical action game, for the same money
Loved
92% recommend it after the refund windowmost action games: 90%
How this is counted
At Steam's US list price of $2.99, the typical player's 5.5 hours come to 54¢ an hour. Past the two-hour refund window, 92% of its Steam reviewers recommend it. At 54¢ an hour, Angvik is cheaper per hour than 2283 of 2366 action games here: the typical one of 2366 action games here charges $2.31, so the same $2.99 buys 4.2× the hours.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (action games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like Angvik?
Give the ball your Steam profile link or name. It reads the games you own most like Angvik, how long each held you against the typical player, and how long Angvik would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
Games like Angvik
- Risk of Rain (2013)17hours
Risk of Rain (2013)
- Spelunky21hours
Spelunky
- Magicite12hours
Magicite
- Roguelands17hours
Roguelands
- GoNNER3hours
GoNNER
- Rogue Legacy16hours
Rogue Legacy
- Spelunky 227hours
Spelunky 2
- Skul: The Hero Slayer19hours
Skul: The Hero Slayer
- Caveblazers10hours
Caveblazers
- ScourgeBringer4.5hours
ScourgeBringer
- Astral Ascent15hours
Astral Ascent
- Gloom5hours
Gloom
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the ones of a similar typical length ahead. Each case wears the hours its own page leads with.

