2014 · RPG · Story Rich · Choices Matter
How long isAlways Sometimes Monsters?
by Vagabond Dog
9.5 hours
for the typical playerhalf of them between 4.5 hours and 15 hours
Always Sometimes Monsters among the 66 life sims here
The whole tier list#41
of 66
ranked by owners here who played past two hours
- 42%
- got past 2 hours
- −5 on the kind's 47%
- 1%
- past 20 hours
- −18 on the kind's 19%
- 69%
- launched it
- +8 on the kind's 61%
- 97
- libraries own it
- 1 in 26 of the 2,483 read here
Next to it in the ranking
A slow burner: 59% recommend it at 2–5 hours, 93% at 20–50 hours.
42% recommend it at 0 to 2 hours
59% recommend it at 2 to 5 hours
79% recommend it at 5 to 10 hours
84% recommend it at 10 to 20 hours
93% recommend it at 20 to 50 hours
Does Always Sometimes Monsters hold up?
Grows on people
Do the first two hours of Always Sometimes Monsters tell you?
In the first two hours42%recommend it
After that79%recommend it
25 in 100 said no: 18 after the window had closed, 7 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 9.5 hours or less when they gave their verdict. The middle half sat between 4.5 hours and 15 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 2,450 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It grows on people: 59% recommend it at 2–5 hours, and 93% at 20–50 hours.
12% of its reviews were written inside Steam's two-hour refund window, and 42% of those recommend it. After the window, 79% do. Of the players who gave it a thumbs-down, 71% were already past the window; the typical thumbs-down came 4.5 hours in.
When would you get there?
10days
At an hour a night, you’d pass the typical player’s 9.5 hours on Tuesday, November 24.
Half of its reviewers had played between 4.5 and 15 hours: Nov 19 to Nov 29 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in Always Sometimes Monsters?

The filter
Meet the New Boss
15 of every 100 players got to this one and no further.
They hold They're Gonna Love You and never earned it.
How this is counted
51% of the players who launched Always Sometimes Monsters hold Nothing Left to Lose, its first story achievement on Steam, and 11% hold The Final Curtain, its last. The steepest drop comes between They're Gonna Love You (37%) and Meet the New Boss (22%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is Always Sometimes Monsters worth it?
Video Game Backlog
One hour, at list price
Always Sometimes Monsters
- Steam list price, US
- $9.99
- Typical player
- ÷ 9.5 h
- life sim rate
- $1.82/h
- 9.5 h at that rate
- $17
List price. Not a sale price,
not what anyone paid.
Is Always Sometimes Monsters worth it? Mostly.
Good value
1.7× the hours of a typical life sim, for the same money
Mixed
79% recommend it after the refund windowmost life sims: 90%
Usually played
69% of owners here have played itmost life sims: 67%
How this is counted
At Steam's US list price of $9.99, the typical player's 9.5 hours come to $1.05 an hour. Past the two-hour refund window, 79% of its Steam reviewers recommend it. At $1.05 an hour, Always Sometimes Monsters is cheaper per hour than 118 of 155 life sims here: the typical one of 155 life sims here charges $1.82, so the same $9.99 buys 1.7× the hours.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (life sims) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Where can I play Always Sometimes Monsters today?
Almost anywhere
PC, Switch, PS4, iPhone and 1 more.
- todayPC2015
- todayAndroid2015
- todayiPhone2015
- todayPS42017
- todaySwitch2021
How this is counted
From IGDB, found by its Steam app: the machines Always Sometimes Monsters came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.
Would you like Always Sometimes Monsters?
Give the ball your Steam profile link or name. It reads the games you own most like Always Sometimes Monsters, how long each held you against the typical player, and how long Always Sometimes Monsters would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
@tutel holds this page
Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.
What did people here do with Always Sometimes Monsters?
1 in 3,631
Name 100 runs say its name: players asked to name 100 games from memory
How this is counted
Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.
Games like Always Sometimes Monsters
To the Moon
Always Sometimes Monsters, but emotional, and half the hours
Loved · 96%Games like To the Moon
The Life and Suffering of Sir Brante
Always Sometimes Monsters, but told in text, and medieval
I Was a Teenage Exocolonist
Always Sometimes Monsters, but a deckbuilder, and twice the hours
Loved · 96%Games like I Was a Teenage Exocolonist
The Cosmic Wheel Sisterhood
Much the same as Always Sometimes Monsters
Loved · 93%Games like The Cosmic Wheel Sisterhood
Roadwarden
Always Sometimes Monsters, but told in text, and with several endings
Loved · 94%Games like Roadwarden
How this is counted
Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from Always Sometimes Monsters: a kind of game it is that Always Sometimes Monsters is not, a feature its tags carry that Always Sometimes Monsters's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.


