2020 · Adventure · Indie · Simulation
How long isSpiritfarer®: Farewell Edition?
by Thunder Lotus
24 hours
for the typical playerhalf of them between 9.5 hours and 42 hours
81% recommend it at 0 to 2 hours
95% recommend it at 2 to 5 hours
94% recommend it at 5 to 10 hours
94% recommend it at 10 to 20 hours
96% recommend it at 20 to 50 hours
98% recommend it at 50 to 100 hours
97% recommend it at 100 to 200 hours
Does Spiritfarer®: Farewell Edition hold up?
It holds steady: between 94% and 98% recommend it at every stage past the first two hours.
How long would it take you?
Your Steam profile link or name: where you are in Spiritfarer®: Farewell Edition, and how long the rest is at your own pace. Public profiles only. No account needed, and no library is saved.
Nobody holds this page yet
- 1stopen– – –
- 2ndopen– – –
- 3rdopen– – –
Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.
Is Spiritfarer®: Farewell Edition worth it?
Video Game Backlog
One hour, at list price
Spiritfarer®: Farewell Edition
- Steam list price, US
- $29.99
- Typical player
- ÷ 24 h
List price. Not a sale price,
not what anyone paid.
- 95%recommend it once the refund window has closed
- 94–98%at every stage past two hours: it holds steady
- 33 of 62Steam libraries read here that own it never launched it
Do the first two hours of Spiritfarer®: Farewell Edition tell you?
In the first two hours81%recommend it
After that95%recommend it
18 of every 20 thumbs-down came after the window had closed, 2 while a refund was still possible.
3% of its reviews were written inside Steam's two-hour refund window, and 81% of those recommend it. After the window, 95% do. Of the players who gave it a thumbs-down, 89% were already past the window; the typical thumbs-down came 16 hours in.
Where do players get filtered in Spiritfarer®: Farewell Edition?

The filter
Second Encounter
18 of every 100 players got to this one and no further.
They hold First Encounter and never earned it.
How far do players get in Spiritfarer®: Farewell Edition?
43% of the players who launched Spiritfarer®: Farewell Edition hold First Encounter, its first story achievement on Steam, and 14% hold Let it go, its last. The steepest drop comes between First Encounter (43%) and Second Encounter (25%).
Spiritfarer®: Farewell Edition holds up

Holds up
At least 93% of its Steam reviewers recommend it at every stage from 2 to 200 hours played.
Earned when at least 90% of a game's Steam reviewers recommend it at every stage past the first two hours, counted over three or more stages of 200 reviews each, with no stage 5 points below an earlier one. Every game that holds it.
Made this game? Put the seal on your site.
<a href="https://www.videogamebacklog.com/game/spiritfarer-farewell-edition#seals"><img src="https://www.videogamebacklog.com/game/spiritfarer-farewell-edition/seal/holds-up.png" width="160" height="160" alt="Spiritfarer®: Farewell Edition: Holds up. At least 93% of its Steam reviewers recommend it at every stage from 2 to 200 hours played."></a>Did everyone who owns Spiritfarer®: Farewell Edition play it?
33 of 62
Steam libraries read here that own it never launched it
How well is Spiritfarer®: Farewell Edition remembered?
1 in 3,419
Name 100 runs say its name, 0.0% of them: players asked to name 100 games from memory.
How this page counts
- The hours
- Half of its Steam reviewers had played 24 hours or less when they gave their verdict. The middle half sat between 9.5 hours and 42 hours. One bead is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 53,700 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
- The price
- At Steam's US list price of $29.99, the typical player's 24 hours come to $1.25 an hour. Past the two-hour refund window, 95% of its Steam reviewers recommend it. The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat.
- Where players stop
- Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
- Everyone's copy
- Counted from the Steam libraries read here, not from all of Steam's players.


