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2025 · Survival · Crafting · Co-op

How long isAloft?

by Astrolabe Interactive Inc.

14 hours

for the typical playerhalf of them between 5.5 hours and 35 hours

Long for a casual game: 14 hours for the typical player, longer than 794 of 880 casual games here.

Does Aloft hold up?

Grows on people

Grows on you seal

84% of its Steam reviewers recommend it at 2–5 hours played, and 92% at 50–100 hours played.

Earned when the share recommending a game rises 8 points or more from its first stage past the two-hour mark to its last, never falls 5 points on the way, and at least 80% of all its Steam reviewers recommend it. Every game that holds it.

Made this game? Put the seal on your site
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<a href="https://www.videogamebacklog.com/game/aloft#seals"><img src="https://www.videogamebacklog.com/game/aloft/seal/grows-on-you.png" width="160" height="160" alt="Aloft: Grows on you. 84% of its Steam reviewers recommend it at 2–5 hours played, and 92% at 50–100 hours played."></a>

Do the first two hours of Aloft tell you?

In the first two hours49%recommend it

After that87%recommend it

14 of every 20 thumbs-down came after the window had closed, 6 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 14 hours or less when they gave their verdict. The middle half sat between 5.5 hours and 35 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 3,840 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

It grows on people: 84% recommend it at 2–5 hours, and 92% at 50–100 hours.

9% of its reviews were written inside Steam's two-hour refund window, and 49% of those recommend it. After the window, 87% do. Of the players who gave it a thumbs-down, 72% were already past the window; the typical thumbs-down came 7.5 hours in.

When would you get there?

14days

At an hour a night, you’d pass the typical player’s 14 hours on Tuesday, November 3.

Half of its reviewers had played between 5.5 and 35 hours: Oct 26 to Nov 24 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

How far do players get in Aloft?

Launched it 100%

Earned its most common achievement 84%

Earned a typical achievement 11%

How this is counted

Steam's global achievement stats, as shares of players who launched it. They are not a finish rate.

Is Aloft worth it?

Is Aloft worth it? Yes.

  • Good value

    1.3× the hours of a typical casual game, for the same money

  • Liked

    87% recommend it after the refund windowmost casual games: 92%

How this is counted

At Steam's US list price of $24.99, the typical player's 14 hours come to $1.79 an hour. Past the two-hour refund window, 87% of its Steam reviewers recommend it. At $1.79 an hour, Aloft is cheaper per hour than 562 of 880 casual games here: the typical one of 880 casual games here charges $2.29, so the same $24.99 buys 1.3× the hours.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (casual games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like Aloft?

Give the ball your Steam profile link or name. It reads the games you own most like Aloft, how long each held you against the typical player, and how long Aloft would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

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