2024 · Survival · Zombies · Open World
How long is7 Days to Die?
by The Fun Pimps
65 hours
for the typical playerhalf of them between 17 hours and 205 hours
7 Days to Die among the 104 survival crafting games here
The whole tier list#16
of 104
ranked by owners here who played past two hours
- 76%
- got past 2 hours
- +11 on the kind's 65%
- 44%
- past 20 hours
- +13 on the kind's 31%
- 88%
- launched it
- +10 on the kind's 78%
- 551
- libraries own it
- 1 in 4 of the 2,472 read here
Next to it in the ranking
Long for a survival crafting game: 65 hours for the typical player, longer than 149 of 153 survival crafting games here.
52% recommend it at 0 to 2 hours
80% recommend it at 2 to 5 hours
87% recommend it at 5 to 10 hours
90% recommend it at 10 to 20 hours
91% recommend it at 20 to 50 hours
91% recommend it at 50 to 100 hours
90% recommend it at 100 to 200 hours
88% recommend it at 200 to 500 hours
85% recommend it past 500 hours
Does 7 Days to Die hold up?
Wears thin
Do the first two hours of 7 Days to Die tell you?
In the first two hours52%recommend it
After that89%recommend it
13 in 100 said no: 11 after the window had closed, 2 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 65 hours or less when they gave their verdict. The middle half sat between 17 hours and 205 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 402,000 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It is recommended most by players at 20–50 hours: 91% of them. Among players past 500 hours that falls to 85%.
4% of its reviews were written inside Steam's two-hour refund window, and 52% of those recommend it. After the window, 89% do. Of the players who gave it a thumbs-down, 84% were already past the window; the typical thumbs-down came 45 hours in.
When would you get there?
9weeks
At an hour a night, you’d pass the typical player’s 65 hours on Monday, January 18, 2027.
Half of its reviewers had played between 17 and 205 hours: Dec 1 to Jun 7, 2027 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
How far do players get in 7 Days to Die?
Launched it 100%
Earned its most common achievement 79%
Earned a typical achievement 36%
How this is counted
Steam's global achievement stats, as shares of players who launched it. They are not a finish rate.
Is 7 Days to Die worth it?
Video Game Backlog
One hour, at list price
7 Days to Die
- Steam list price, US
- $44.99
- Typical player
- ÷ 65 h
- survival crafting game rate
- $1.43/h
- 65 h at that rate
- $93
List price. Not a sale price,
not what anyone paid.
Is 7 Days to Die worth it? Mostly.
A steal
2.1× the hours of a typical survival crafting game, for the same money
Liked
89% recommend it after the refund windowmost survival crafting games: 83%
Gets played
88% of owners here have played itmost survival crafting games: 80%
How this is counted
At Steam's US list price of $44.99, the typical player's 65 hours come to 69¢ an hour. Past the two-hour refund window, 89% of its Steam reviewers recommend it. At 69¢ an hour, 7 Days to Die is cheaper per hour than 135 of 153 survival crafting games here: the typical one of 153 survival crafting games here charges $1.43, so the same $44.99 buys 2.1× the hours.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (survival crafting games) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Is 7 Days to Die better now than at launch?
December 2013
90%
≈ 1,260 reviews
Now
83%
≈ 23,000 reviews
How this is counted
Its Steam reviews began in December 2013. Of those posted in the first 30 days, 90% recommend it; of those posted in the last 12 months, 83% do.
One token is 2% of the reviews first posted in its first 30 days, and in the last 12 months. Each counts with the verdict it carries today, so a review its author has since changed shows the new one. The biggest comebacks and falls.
Where can I play 7 Days to Die today?
Almost anywhere
PC, PS5, Xbox Series, PS4 and 1 more.
- todayPC2014
- todayPS42016
- todayXbox One2016
- todayXbox Series2024
- todayPS52024
How this is counted
From IGDB, found by its Steam app: the machines 7 Days to Die came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.
Would you like 7 Days to Die?
Give the ball your Steam profile link or name. It reads the games you own most like 7 Days to Die, how long each held you against the typical player, and how long 7 Days to Die would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
@attila-the-heather holds this page
- 1st
@attila-the-heather390 h - 2nd
@xlaoztuontwitch317 h - 3rd
@nestortillo287 h - 4th
@goofy-ahh-face85 h - 5th
@shadom55160 h - 6th
@hustensaftschmuggler56 h - 7th
@winston48 h - 8th
@vivi-the-moth40 h
Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.
What did people here do with 7 Days to Die?
1 in 32
Name 100 runs say its name: players asked to name 100 games from memory
How this is counted
Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.
Games like 7 Days to Die
State of Decay 2
7 Days to Die, but co-op, and a third of the hours
Liked · 83%Games like State of Decay 2
The Forest
7 Days to Die, but a survival horror game, and a quarter of the hours
Loved · 96%Games like The Forest
How this is counted
Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from 7 Days to Die: a kind of game it is that 7 Days to Die is not, a feature its tags carry that 7 Days to Die's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.