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WWE 2K24 cover

2024 · Wrestling · Fighting · Co-op

How long isWWE 2K24?

by Visual Concepts

20 hours

for the typical playerhalf of them between 7.5 hours and 52 hours

Does WWE 2K24 hold up?

Wears thin

Do the first two hours of WWE 2K24 tell you?

In the first two hours42%recommend it

After that77%recommend it

17 of every 20 thumbs-down came after the window had closed, 3 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 20 hours or less when they gave their verdict. The middle half sat between 7.5 hours and 52 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 7,970 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

It is recommended most by players at 50–100 hours: 82% of them. Among players at 200–500 hours that falls to 72%.

6% of its reviews were written inside Steam's two-hour refund window, and 42% of those recommend it. After the window, 77% do. Of the players who gave it a thumbs-down, 87% were already past the window; the typical thumbs-down came 15 hours in.

When would you get there?

20days

At an hour a night, you’d pass the typical player’s 20 hours on Monday, November 9.

Half of its reviewers had played between 7.5 and 52 hours: Oct 28 to Dec 11 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in WWE 2K24?

The filter

The Gold Standard

18 of every 100 players got to this one and no further.

They hold Universal Success and never earned it.

  1. Launched it100% launched it
  2. Universal SuccessUndisputed - Win the Undisputed WWE Universal Championship.−6238% hold it
  3. The Gold StandardUndisputed - Defeat Cody Rhodes.Filtered −1820% hold it
  4. Disputed No MoreUndisputed - Complete Undisputed MyRISE story.20% hold it
How this is counted

38% of the players who launched WWE 2K24 hold Universal Success, its first story achievement on Steam, and 20% hold Disputed No More, its last. The steepest drop comes between Universal Success (38%) and The Gold Standard (20%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Would you like WWE 2K24?

Give the ball your Steam profile link or name. It reads the games you own most like WWE 2K24, how long each held you against the typical player, and how long WWE 2K24 would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

What did people here do with WWE 2K24?

  • 1 in 870

    Name 100 runs say its name: players asked to name 100 games from memory

How this is counted

Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.

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