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White Day: A Labyrinth Named School cover

2017 · Horror · Survival Horror · Psychological Horror

How long isWhite Day: A Labyrinth Named School?

by SONNORI Corp

7.5 hours

for the typical playerhalf of them between 3.5 hours and 17 hours

Does White Day: A Labyrinth Named School hold up?

Grows on people

Grows on you seal

79% of its Steam reviewers recommend it at 2–5 hours played, and 94% at 50–100 hours played.

Earned when the share recommending a game rises 8 points or more from its first stage past the two-hour mark to its last, never falls 5 points on the way, and at least 80% of all its Steam reviewers recommend it. Every game that holds it.

Made this game? Put the seal on your site
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<a href="https://www.videogamebacklog.com/game/white-day-a-labyrinth-named-school#seals"><img src="https://www.videogamebacklog.com/game/white-day-a-labyrinth-named-school/seal/grows-on-you.png" width="160" height="160" alt="White Day: A Labyrinth Named School: Grows on you. 79% of its Steam reviewers recommend it at 2–5 hours played, and 94% at 50–100 hours played."></a>

Do the first two hours of White Day: A Labyrinth Named School tell you?

In the first two hours66%recommend it

After that84%recommend it

14 of every 20 thumbs-down came after the window had closed, 6 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 7.5 hours or less when they gave their verdict. The middle half sat between 3.5 hours and 17 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 4,620 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

It grows on people: 79% recommend it at 2–5 hours, and 94% at 50–100 hours.

16% of its reviews were written inside Steam's two-hour refund window, and 66% of those recommend it. After the window, 84% do. Of the players who gave it a thumbs-down, 72% were already past the window; the typical thumbs-down came 5 hours in.

When would you get there?

8days

At an hour a night, you’d pass the typical player’s 7.5 hours on Wednesday, October 28.

Half of its reviewers had played between 3.5 and 17 hours: Oct 24 to Nov 6 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in White Day: A Labyrinth Named School?

The filter

The School in Darkness

62 of every 100 players got to this one and no further.

They hold Uninvited Guest and never earned it.

  1. Launched it100% launched it
  2. Uninvited GuestEnter Main Building 1−892% hold it
  3. The School in DarknessArrive at Main Building 2Filtered −6230% hold it
  4. The Secret DeepensArrive at the New Building−1020% hold it
  5. Calm Before the StormArrive at the Auditorium−416% hold it
How this is counted

92% of the players who launched White Day: A Labyrinth Named School hold Uninvited Guest, its first story achievement on Steam, and 16% hold Calm Before the Storm, its last. The steepest drop comes between Uninvited Guest (92%) and The School in Darkness (30%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is White Day: A Labyrinth Named School worth it?

Is White Day: A Labyrinth Named School worth it? Mostly.

  • Pricey per hour

    A typical adventure game gives 1.8× the hours for the money

  • Liked

    84% recommend it after the refund windowmost adventure games: 90%

How this is counted

At Steam's US list price of $29.99, the typical player's 7.5 hours come to $4.00 an hour. Past the two-hour refund window, 84% of its Steam reviewers recommend it. At $4.00 an hour, White Day: A Labyrinth Named School costs more per hour than 1430 of 1677 adventure games here: the typical one of 1677 adventure games here charges $2.17.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (adventure games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like White Day: A Labyrinth Named School?

Give the ball your Steam profile link or name. It reads the games you own most like White Day: A Labyrinth Named School, how long each held you against the typical player, and how long White Day: A Labyrinth Named School would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

What did people here do with White Day: A Labyrinth Named School?

  • 3 of 3

    Copies in the libraries here: never launched it

  • 1 in 866

    Name 100 runs say its name: players asked to name 100 games from memory

How this is counted

Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.