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WE ARE SO DEAD cover

2026 · Psychological Horror · Online Co-Op · Physics

How long isWE ARE SO DEAD?

by REAL PLAYERS

2.5 hours

for the typical playerhalf of them between 1 hour and 4.5 hours

Do the first two hours of WE ARE SO DEAD tell you?

In the first two hours52%recommend it

After that89%recommend it

5 of every 20 thumbs-down came after the window had closed, 15 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 2.5 hours or less when they gave their verdict. The middle half sat between 1 hour and 4.5 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 910 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

40% of its reviews were written inside Steam's two-hour refund window, and 52% of those recommend it. After the window, 89% do. Of the players who gave it a thumbs-down, 26% were already past the window; the typical thumbs-down came 55 minutes in.

When would you get there?

3days

At an hour a night, you’d pass the typical player’s 2.5 hours on Friday, October 23.

Half of its reviewers had played between 1 and 4.5 hours: tonight to Oct 25 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in WE ARE SO DEAD?

The filter

WHICH IS IT

12 of every 100 players got to this one and no further.

They hold SOMETHING CRAWLS and never earned it.

  1. Launched it100% launched it
  2. THE FIRST NIGHTClear floor 1. Everyone survives their first séance. Almost everyone.−2674% hold it
  3. SOMETHING WATCHESClear floor 2. When it looks at you, be nothing.−1262% hold it
  4. SOMETHING LISTENSClear floor 3. Being quiet is easy. Your friends are the hard part.−755% hold it
  5. SOMETHING CRAWLSClear floor 4. Get off the floor. Don't ask what's on it.−748% hold it
  6. WHICH IS ITClear floor 5. The dead knew who it was coming for. Just not what.Filtered −1236% hold it
  7. IT DOESN'T WAITClear floor 6. You used to have time between hunts. Used to.−729% hold it
  8. BURIEDClear floor 7. A room full of gold, and one thing in it worth carrying.−920% hold it
  9. THE DEAD CHANNELClear floor 8. Every wall is static. Something is still broadcasting.−515% hold it
  10. THE BOTTOMClear floor 9. There is nothing under this. Only you, on every wall.−68.7% hold it
How this is counted

74% of the players who launched WE ARE SO DEAD hold THE FIRST NIGHT, its first story achievement on Steam, and 8.7% hold THE BOTTOM, its last. The steepest drop comes between SOMETHING CRAWLS (48%) and WHICH IS IT (36%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is WE ARE SO DEAD worth it?

Is WE ARE SO DEAD worth it? It depends.

  • Pricey per hour

    A typical casual game gives 1.4× the hours for the money

  • Liked

    89% recommend it after the refund windowmost casual games: 92%

How this is counted

At Steam's US list price of $7.99, the typical player's 2.5 hours come to $3.20 an hour. Past the two-hour refund window, 89% of its Steam reviewers recommend it. At $3.20 an hour, WE ARE SO DEAD costs more per hour than 600 of 880 casual games here: the typical one of 880 casual games here charges $2.29.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (casual games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like WE ARE SO DEAD?

Give the ball your Steam profile link or name. It reads the games you own most like WE ARE SO DEAD, how long each held you against the typical player, and how long WE ARE SO DEAD would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

@ninjakiero-87 holds this page

  1. 1st@ninjakiero-876.9 h
  2. 2ndopen– – –
  3. 3rdopen– – –

Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.

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