2026 · Psychological Horror · Online Co-Op · Physics
How long isWE ARE SO DEAD?
by REAL PLAYERS
2.5 hours
for the typical playerhalf of them between 1 hour and 4.5 hours
Rarely seen through: only 8.7% of the players who launched it hold its last story achievement.
52% recommend it at 0 to 2 hours
87% recommend it at 2 to 5 hours
Do the first two hours of WE ARE SO DEAD tell you?
In the first two hours52%recommend it
After that89%recommend it
5 of every 20 thumbs-down came after the window had closed, 15 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 2.5 hours or less when they gave their verdict. The middle half sat between 1 hour and 4.5 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 910 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
40% of its reviews were written inside Steam's two-hour refund window, and 52% of those recommend it. After the window, 89% do. Of the players who gave it a thumbs-down, 26% were already past the window; the typical thumbs-down came 55 minutes in.
When would you get there?
3days
At an hour a night, you’d pass the typical player’s 2.5 hours on Friday, October 23.
Half of its reviewers had played between 1 and 4.5 hours: tonight to Oct 25 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in WE ARE SO DEAD?

The filter
WHICH IS IT
12 of every 100 players got to this one and no further.
They hold SOMETHING CRAWLS and never earned it.
How this is counted
74% of the players who launched WE ARE SO DEAD hold THE FIRST NIGHT, its first story achievement on Steam, and 8.7% hold THE BOTTOM, its last. The steepest drop comes between SOMETHING CRAWLS (48%) and WHICH IS IT (36%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is WE ARE SO DEAD worth it?
Video Game Backlog
One hour, at list price
WE ARE SO DEAD
- Steam list price, US
- $7.99
- Typical player
- ÷ 2.5 h
- casual game rate
- $2.29/h
- 2.5 h at that rate
- $6
List price. Not a sale price,
not what anyone paid.
Is WE ARE SO DEAD worth it? It depends.
Pricey per hour
A typical casual game gives 1.4× the hours for the money
Liked
89% recommend it after the refund windowmost casual games: 92%
How this is counted
At Steam's US list price of $7.99, the typical player's 2.5 hours come to $3.20 an hour. Past the two-hour refund window, 89% of its Steam reviewers recommend it. At $3.20 an hour, WE ARE SO DEAD costs more per hour than 600 of 880 casual games here: the typical one of 880 casual games here charges $2.29.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (casual games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like WE ARE SO DEAD?
Give the ball your Steam profile link or name. It reads the games you own most like WE ARE SO DEAD, how long each held you against the typical player, and how long WE ARE SO DEAD would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
@ninjakiero-87 holds this page
- 1st
@ninjakiero-876.9 h - 2ndopen– – –
- 3rdopen– – –
Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.
Games like WE ARE SO DEAD
- Content Warning5hours
Content Warning
- Pacify3.5hours
Pacify
- Blood and Bacon3.5hours
Blood and Bacon
- PEAK10hours
PEAK
- DEVOUR6hours
DEVOUR
- Cry of Fear5.5hours
Cry of Fear
- Shift At Midnight4.5hours
Shift At Midnight
- Poppy Playtime5hours
Poppy Playtime
- Machine Party1.5hours
Machine Party
- Backrooms: Escape Together5.5hours
Backrooms: Escape Together
- Phasmophobia18hours
Phasmophobia
- SCP: Secret Laboratory32hours
SCP: Secret Laboratory
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the ones of a similar typical length ahead. Each case wears the hours its own page leads with.







