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Valley cover

2016 · Exploration · Parkour · Open World

Valley

by Blue Isle Studios

A wall partway in: one story step stops 19 in 100 of the players who launched it.

Where do players get filtered in Valley?

The filter

Nowhere to Go but Up

19 of every 100 players got to this one and no further.

They hold The Journey Begins and never earned it.

  1. Launched it100% launched it
  2. The Journey BeginsComplete Wendigo Lake−2278% hold it
  3. Nowhere to Go but UpComplete Susurrus ValleyFiltered −1959% hold it
  4. The AscentComplete Titan Rock−1247% hold it
  5. The Madman's HubrisComplete the Soma Facility−443% hold it
  6. The DescentComplete the Soma Reactor−142% hold it
  7. The Plant of HeartbeatAcquire the Lifeseed−141% hold it
  8. A World in PerilComplete Camp Henday−437% hold it
  9. The Pathfinder Finds a WayComplete the Proving Grounds−235% hold it
  10. Breaking and EnterComplete Smoke Lake−233% hold it
  11. Who's the Alpha Now?Defeat the Alpha−132% hold it
  12. Restoring the BalanceComplete the Astra Facility32% hold it
How this is counted

78% of the players who launched Valley hold The Journey Begins, its first story achievement on Steam, and 32% hold Restoring the Balance, its last. The steepest drop comes between The Journey Begins (78%) and Nowhere to Go but Up (59%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Would you like Valley?

Give the ball your Steam profile link or name. It reads the games you own most like Valley, how long each held you against the typical player, and how long Valley would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

What did people here do with Valley?

  • 10 of 36

    Steam libraries read here that own it never launched it

  • 1 in 192

    Name 100 runs say its name: players asked to name 100 games from memory

How this is counted

Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.