Video Game Backlog

2018 · RPG · Platformer · Story Rich

How long isUnderhero?

by Paper Castle Games

13 hours

for the typical playerhalf of them between 6.5 hours and 18 hours

Underhero cover

Underhero among the 203 JRPGs here

The whole tier list
DPlayed tier

#197

of 203

ranked by owners here who played past two hours

3%
got past 2 hours
−42 on the kind's 45%
0%
past 20 hours
−12 on the kind's 12%
5%
launched it
−54 on the kind's 59%
78
libraries own it
1 in 32 of the 2,472 read here
Underhero ↓
#1 Clair Obscur: Expedition 33#203
95% of its owners here never launched it. More or fewer than the next game?Play higher or lower

Do the first two hours of Underhero tell you?

In the first two hours45%recommend it

After that91%recommend it

13 in 100 said no: 8 after the window had closed, 5 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 13 hours or less when they gave their verdict. The middle half sat between 6.5 hours and 18 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 1,160 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

9% of its reviews were written inside Steam's two-hour refund window, and 45% of those recommend it. After the window, 91% do. Of the players who gave it a thumbs-down, 64% were already past the window; the typical thumbs-down came 3.5 hours in.

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When would you get there?

13days

At an hour a night, you’d pass the typical player’s 13 hours on Thursday, November 26.

Half of its reviewers had played between 6.5 and 18 hours: Nov 20 to Dec 1 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in Underhero?

The filter

Too fast for the naked eye

38 of every 100 players got to this one and no further.

They hold Heroes and villains and never earned it.

  1. Launched it100% launched it
  2. Heroes and villainsFinish the intro−1090% hold it
  3. Too fast for the naked eyeWon the ant's gang raceFiltered −3852% hold it
  4. The sign said: DO NOT TOUCH!A tree full of beer−448% hold it
  5. Moth Queen defeated!Defeated the Moth Queen, Alexandria II−444% hold it
  6. Sir mix-a-lotYou gave Blobber his favorite drink−1826% hold it
  7. A rival defeated!Defeated the Grey Kid−125% hold it
  8. The Phantom Baron defeated!Defeated Baron van Gregory−124% hold it
  9. This will BURN!Cook the spiciest salsa−519% hold it
  10. Truth and liesThe show must go on−118% hold it
  11. The King of Darkness defeated!Defeated Mr. Stitches−117% hold it
  12. A journeys endDefeated ???17% hold it
How this is counted

90% of the players who launched Underhero hold Heroes and villains, its first story achievement on Steam, and 17% hold A journeys end, its last. The steepest drop comes between Heroes and villains (90%) and Too fast for the naked eye (52%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is Underhero worth it?

Is Underhero worth it? Mostly.

  • Good value

    1.3× the hours of a typical JRPG, for the same money

  • Loved

    91% recommend it after the refund windowmost JRPGs: 89%

  • Often left unplayed

    5% of owners here have played itmost JRPGs: 58%

How this is counted

At Steam's US list price of $14.99, the typical player's 13 hours come to $1.15 an hour. Past the two-hour refund window, 91% of its Steam reviewers recommend it. At $1.15 an hour, Underhero is cheaper per hour than 176 of 276 JRPGs here: the typical one of 276 JRPGs here charges $1.47, so the same $14.99 buys 1.3× the hours.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (JRPGs) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Where can I play Underhero today?

Almost anywhere

PC, Switch, PS4 and Xbox One.

  1. todayPC2018
  2. todayPS42020
  3. todayXbox One2020
  4. todaySwitch2020
How this is counted

From IGDB, found by its Steam app: the machines Underhero came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.

Would you like Underhero?

Give the ball your Steam profile link or name. It reads the games you own most like Underhero, how long each held you against the typical player, and how long Underhero would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

What did people here do with Underhero?

  • 1 in 3,630

    Name 100 runs say its name: players asked to name 100 games from memory

How this is counted

Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.

Games like Underhero

  1. 1

    Indivisible

    Underhero, but hand-drawn, and more divisive

    Mixed · 71%Games like Indivisible

  2. 2

    Monster Sanctuary

    Underhero, but twice the hours

    Loved · 91%Games like Monster Sanctuary

  3. 3

    Super Neptunia RPG

    Underhero, but anime

    Mixed · 78%Games like Super Neptunia RPG

  4. 4

    FINAL FANTASY X/X-2 HD Remaster

    Underhero, but with romance, and twice the hours

    Liked · 88%Games like FINAL FANTASY X/X-2 HD Remaster

  5. 5

    SANABI

    Underhero, but cyberpunk, and even better loved

    Loved · 97%Games like SANABI

  6. 6

    FINAL FANTASY XIII

    Underhero, but sci-fi, and more divisive

    Mixed · 75%Games like FINAL FANTASY XIII

All 30 games like Underhero, and which you already own
How this is counted

Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from Underhero: a kind of game it is that Underhero is not, a feature its tags carry that Underhero's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.

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