2023 · Tower Defense · Roguelike Deckbuilder · Card Battler
How long isTower Tactics: Liberation?
by asraworks
10 hours
for the typical playerhalf of them between 4.5 hours and 23 hours
A touch long for a tower defense game: 10 hours for the typical player, longer than 101 of 172 tower defense games here.
94% recommend it at 2 to 5 hours
88% recommend it at 5 to 10 hours
89% recommend it at 10 to 20 hours
92% recommend it at 20 to 50 hours
Does Tower Tactics: Liberation hold up?
Wears thin
Do the first two hours of Tower Tactics: Liberation tell you?
In the first two hours68%recommend it
After that90%recommend it
15 of every 20 thumbs-down came after the window had closed, 5 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 10 hours or less when they gave their verdict. The middle half sat between 4.5 hours and 23 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 1,280 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It is recommended most by players at 2–5 hours: 94% of them. Among players at 5–10 hours that falls to 88%.
9% of its reviews were written inside Steam's two-hour refund window, and 68% of those recommend it. After the window, 90% do. Of the players who gave it a thumbs-down, 75% were already past the window; the typical thumbs-down came 8 hours in.
When would you get there?
10days
At an hour a night, you’d pass the typical player’s 10 hours on Saturday, October 31.
Half of its reviewers had played between 4.5 and 23 hours: Oct 26 to Nov 13 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Is Tower Tactics: Liberation worth it?
Video Game Backlog
One hour, at list price
Tower Tactics: Liberation
- Steam list price, US
- $12.99
- Typical player
- ÷ 10 h
- tower defense game rate
- $1.50/h
- 10 h at that rate
- $15
About the going rate
List price. Not a sale price,
not what anyone paid.
Is Tower Tactics: Liberation worth it? It depends.
Fair price
About what a typical tower defense game charges: $1.30 an hour
Loved
90% recommend it after the refund windowmost tower defense games: 88%
How this is counted
At Steam's US list price of $12.99, the typical player's 10 hours come to $1.30 an hour. Past the two-hour refund window, 90% of its Steam reviewers recommend it. An hour of Tower Tactics: Liberation costs about what the typical one of 172 tower defense games here charges $1.50.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (tower defense games) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like Tower Tactics: Liberation?
Give the ball your Steam profile link or name. It reads the games you own most like Tower Tactics: Liberation, how long each held you against the typical player, and how long Tower Tactics: Liberation would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
Games like Tower Tactics: Liberation
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- DICEOMANCER11hours
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- Ratropolis12hours
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- Vault of the Void15hours
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- Wildfrost12hours
Wildfrost
- Vampire Crawlers8.5hours
Vampire Crawlers
- Dicey Dungeons11hours
Dicey Dungeons
- Slay the Spire 243hours
Slay the Spire 2
- Monster Train19hours
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- Combolands: Roguelike Citybuilder9.5hours
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How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Each case wears the hours its own page leads with.