2025 · Psychological Horror · Horror · Action-Adventure
How long isTotal Chaos?
11 hours
for the typical playerhalf of them between 4 hours and 17 hours
Long for a psychological horror game: 11 hours for the typical player, longer than 308 of 338 psychological horror games here.
67% recommend it at 0 to 2 hours
84% recommend it at 2 to 5 hours
83% recommend it at 5 to 10 hours
93% recommend it at 10 to 20 hours
96% recommend it at 20 to 50 hours
Does Total Chaos hold up?
Grows on people

84% of its Steam reviewers recommend it at 2–5 hours played, and 96% at 20–50 hours played.
Earned when the share recommending a game rises 8 points or more from its first stage past the two-hour mark to its last, never falls 5 points on the way, and at least 80% of all its Steam reviewers recommend it. Every game that holds it.
Do the first two hours of Total Chaos tell you?
In the first two hours67%recommend it
After that90%recommend it
13 of every 20 thumbs-down came after the window had closed, 7 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 11 hours or less when they gave their verdict. The middle half sat between 4 hours and 17 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 1,690 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It grows on people: 84% recommend it at 2–5 hours, and 96% at 20–50 hours.
14% of its reviews were written inside Steam's two-hour refund window, and 67% of those recommend it. After the window, 90% do. Of the players who gave it a thumbs-down, 64% were already past the window; the typical thumbs-down came 4.5 hours in.
When would you get there?
11days
At an hour a night, you’d pass the typical player’s 11 hours on Monday, November 2.
Half of its reviewers had played between 4 and 17 hours: Oct 26 to Nov 8 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in Total Chaos?

The filter
Don't Take Your Eyes Off Her
26 of every 100 players got to this one and no further.
They hold Welcome To Fort Oasis and never earned it.
How this is counted
72% of the players who launched Total Chaos hold Welcome To Fort Oasis, its first story achievement on Steam, and 19% hold Death Sentence, its last. The steepest drop comes between Welcome To Fort Oasis (72%) and Don't Take Your Eyes Off Her (46%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is Total Chaos worth it?
Video Game Backlog
One hour, at list price
Total Chaos
- Steam list price, US
- $24.99
- Typical player
- ÷ 11 h
- psychological horror game rate
- $3.00/h
- 11 h at that rate
- $33
List price. Not a sale price,
not what anyone paid.
Is Total Chaos worth it? Yes.
Good value
1.3× the hours of a typical psychological horror game, for the same money
Loved
90% recommend it after the refund windowmost psychological horror games: 91%
How this is counted
At Steam's US list price of $24.99, the typical player's 11 hours come to $2.27 an hour. Past the two-hour refund window, 90% of its Steam reviewers recommend it. At $2.27 an hour, Total Chaos is cheaper per hour than 224 of 338 psychological horror games here: the typical one of 338 psychological horror games here charges $3.00, so the same $24.99 buys 1.3× the hours.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (psychological horror games) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like Total Chaos?
Give the ball your Steam profile link or name. It reads the games you own most like Total Chaos, how long each held you against the typical player, and how long Total Chaos would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
What did people here do with Total Chaos?
1 in 3,515
Name 100 runs say its name: players asked to name 100 games from memory
How this is counted
Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.
Games like Total Chaos
How this is counted
Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from Total Chaos: a kind of game it is that Total Chaos is not, a feature its tags carry that Total Chaos's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.








