2005 · Stealth · Co-op · Espionage
How long isTom Clancy's Splinter Cell: Chaos Theory?
by Ubisoft Montreal
12 hours
for the typical playerhalf of them between 4.5 hours and 21 hours
Tom Clancy's Splinter Cell: Chaos Theory among the 222 stealth games here
The whole tier list#162
of 222
ranked by owners here who played past two hours
- 23%
- got past 2 hours
- −19 on the kind's 42%
- 6%
- past 20 hours
- −5 on the kind's 11%
- 39%
- launched it
- −19 on the kind's 58%
- 114
- libraries own it
- 1 in 22 of the 2,519 read here
Next to it in the ranking
A bargain: 83¢ an hour, cheaper than 226 of 244 stealth games here.
72% recommend it at 0 to 2 hours
93% recommend it at 2 to 5 hours
97% recommend it at 5 to 10 hours
97% recommend it at 10 to 20 hours
98% recommend it at 20 to 50 hours
98% recommend it at 50 to 100 hours
Does Tom Clancy's Splinter Cell: Chaos Theory hold up?
Holds steady

At least 92% of its Steam reviewers recommend it at every stage from 2 to 100 hours played.
Earned when at least 90% of a game's Steam reviewers recommend it at every stage past the first two hours, counted over three or more stages of 200 reviews each, with no stage 5 points below an earlier one. Every game that holds it.
Do the first two hours of Tom Clancy's Splinter Cell: Chaos Theory tell you?
In the first two hours72%recommend it
After that97%recommend it
7 in 100 said no: 3 after the window had closed, 4 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 12 hours or less when they gave their verdict. The middle half sat between 4.5 hours and 21 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 5,880 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It holds steady: between 93% and 98% recommend it at every stage past the first two hours.
14% of its reviews were written inside Steam's two-hour refund window, and 72% of those recommend it. After the window, 97% do. Of the players who gave it a thumbs-down, 42% were already past the window; the typical thumbs-down came 1 hour in.
When would you get there?
12days
At an hour a night, you’d pass the typical player’s 12 hours on Thursday, November 26.
Half of its reviewers had played between 4.5 and 21 hours: Nov 19 to Dec 5 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Is Tom Clancy's Splinter Cell: Chaos Theory worth it?
Video Game Backlog
One hour, at list price
Tom Clancy's Splinter Cell: Chaos Theory
- Steam list price, US
- $9.99
- Typical player
- ÷ 12 h
- stealth game rate
- $2.46/h
- 12 h at that rate
- $30
List price. Not a sale price,
not what anyone paid.
Is Tom Clancy's Splinter Cell: Chaos Theory worth it? Mostly.
A steal
3× the hours of a typical stealth game, for the same money
Loved
97% recommend it after the refund windowmost stealth games: 89%
Often left unplayed
39% of owners here have played itmost stealth games: 58%
How this is counted
At Steam's US list price of $9.99, the typical player's 12 hours come to 83¢ an hour. Past the two-hour refund window, 97% of its Steam reviewers recommend it. At 83¢ an hour, Tom Clancy's Splinter Cell: Chaos Theory is cheaper per hour than 226 of 244 stealth games here: the typical one of 244 stealth games here charges $2.46, so the same $9.99 buys 3× the hours.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (stealth games) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Where can I play Tom Clancy's Splinter Cell: Chaos Theory today?
In a collection
Tom Clancy's Splinter Cell Collection, out on PC in 2017.
- Xbox2005
- GameCube2005
- PS22005
- DS2005ported
- PS32011remastered
- 3DS2011remade
- todayPC2017in the collection
How this is counted
From IGDB, found by its Steam app: the machines Tom Clancy's Splinter Cell: Chaos Theory came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.
Would you like Tom Clancy's Splinter Cell: Chaos Theory?
Give the ball your Steam profile link or name. It reads the games you own most like Tom Clancy's Splinter Cell: Chaos Theory, how long each held you against the typical player, and how long Tom Clancy's Splinter Cell: Chaos Theory would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
@mossyotter holds this page
- 1st
@mossyotter2 h - 2nd
@slowspeaker2 h - 3rdopen– – –
Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.
What did people here do with Tom Clancy's Splinter Cell: Chaos Theory?
1 in 227
Name 100 runs say its name: players asked to name 100 games from memory
How this is counted
Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.
Games like Tom Clancy's Splinter Cell: Chaos Theory
METAL GEAR SOLID V: GROUND ZEROES
Tom Clancy's Splinter Cell, but solo, and half the hours
Liked · 85%Games like METAL GEAR SOLID V: GROUND ZEROES
Alpha Protocol
Tom Clancy's Splinter Cell, but an action RPG, and your choices matter
Liked · 81%Games like Alpha Protocol
Intruder
Tom Clancy's Splinter Cell, but a first-person shooter, and PvP
Loved · 90%Games like Intruder
Velvet Assassin
Tom Clancy's Splinter Cell, but set in World War II, and a fifth of the hours
Divisive · 62%Games like Velvet Assassin
How this is counted
Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from Tom Clancy's Splinter Cell: Chaos Theory: a kind of game it is that Tom Clancy's Splinter Cell: Chaos Theory is not, a feature its tags carry that Tom Clancy's Splinter Cell: Chaos Theory's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.