Video Game Backlog

2023 · Life Sim · LGBTQ+ · Sandbox

How long isTiny Life?

by Ellpeck Games

4 hours

for the typical playerhalf of them between 1.5 hours and 9.5 hours

Tiny Life cover

Tiny Life among the 66 life sims here

The whole tier list
DPlayed tier

#55

of 66

ranked by owners here who played past two hours

0%
got past 2 hours
−47 on the kind's 47%
0%
past 20 hours
−19 on the kind's 19%
9%
launched it
−52 on the kind's 61%
32
libraries own it
1 in 77 of the 2,453 read here
Tiny Life ↓
#1 Stardew Valley#66
91% of its owners here never launched it. More or fewer than the next game?Play higher or lower

Mostly left in the box: 91% of the owners here never launched it, more than for 58 of 62 life sims.

Do the first two hours of Tiny Life tell you?

In the first two hours78%recommend it

After that91%recommend it

How this is counted

Half of its Steam reviewers had played 4 hours or less when they gave their verdict. The middle half sat between 1.5 hours and 9.5 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 443 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

32% of its reviews were written inside Steam's two-hour refund window, and 78% of those recommend it. After the window, 91% do.

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When would you get there?

4days

At an hour a night, you’d pass the typical player’s 4 hours on Tuesday, November 17.

Half of its reviewers had played between 1.5 and 9.5 hours: Nov 15 to Nov 23 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Is Tiny Life worth it?

Is Tiny Life worth it? Probably not.

  • Pricey per hour

    A typical life sim gives 2.1× the hours for the money

  • Loved

    91% recommend it after the refund windowmost life sims: 90%

  • Often left unplayed

    9% of owners here have played itmost life sims: 68%

How this is counted

At Steam's US list price of $14.99, the typical player's 4 hours come to $3.75 an hour. Past the two-hour refund window, 91% of its Steam reviewers recommend it. At $3.75 an hour, Tiny Life costs more per hour than 136 of 155 life sims here: the typical one of 155 life sims here charges $1.82.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (life sims) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Where can I play Tiny Life today?

On PC

Its own release still plays there: no collection or remaster needed.

  1. todayPC2023
How this is counted

From IGDB, found by its Steam app: the machines Tiny Life came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.

Would you like Tiny Life?

Give the ball your Steam profile link or name. It reads the games you own most like Tiny Life, how long each held you against the typical player, and how long Tiny Life would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

What did people here do with Tiny Life?

  • 1 in 1,815

    Name 100 runs say its name: players asked to name 100 games from memory

How this is counted

Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.

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