2010 · Colony Sim · Economy · Medieval
How long isThe Guild II: Renaissance?
by Runeforge Game Studio
24 hours
for the typical playerhalf of them between 8.5 hours and 54 hours
A real bargain: 42¢ an hour, cheaper than 697 of 722 simulation games here.
55% recommend it at 0 to 2 hours
69% recommend it at 2 to 5 hours
81% recommend it at 5 to 10 hours
84% recommend it at 10 to 20 hours
89% recommend it at 20 to 50 hours
92% recommend it at 50 to 100 hours
94% recommend it at 100 to 200 hours
Does The Guild II: Renaissance hold up?
Grows on people

69% of its Steam reviewers recommend it at 2–5 hours played, and 94% at 100–200 hours played.
Earned when the share recommending a game rises 8 points or more from its first stage past the two-hour mark to its last, never falls 5 points on the way, and at least 80% of all its Steam reviewers recommend it. Every game that holds it.
Made this game? Put the seal on your site
<a href="https://www.videogamebacklog.com/game/the-guild-ii-renaissance#seals"><img src="https://www.videogamebacklog.com/game/the-guild-ii-renaissance/seal/grows-on-you.png" width="160" height="160" alt="The Guild II: Renaissance: Grows on you. 69% of its Steam reviewers recommend it at 2–5 hours played, and 94% at 100–200 hours played."></a>Do the first two hours of The Guild II: Renaissance tell you?
In the first two hours55%recommend it
After that87%recommend it
15 of every 20 thumbs-down came after the window had closed, 5 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 24 hours or less when they gave their verdict. The middle half sat between 8.5 hours and 54 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 4,270 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It grows on people: 69% recommend it at 2–5 hours, and 94% at 100–200 hours.
9% of its reviews were written inside Steam's two-hour refund window, and 55% of those recommend it. After the window, 87% do. Of the players who gave it a thumbs-down, 74% were already past the window; the typical thumbs-down came 8.5 hours in.
When would you get there?
3weeks
At an hour a night, you’d pass the typical player’s 24 hours on Friday, November 13.
Half of its reviewers had played between 8.5 and 54 hours: Oct 29 to Dec 13 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Is The Guild II: Renaissance worth it?
Video Game Backlog
One hour, at list price
The Guild II: Renaissance
- Steam list price, US
- $9.99
- Typical player
- ÷ 24 h
- simulation game rate
- $2.00/h
- 24 h at that rate
- $48
List price. Not a sale price,
not what anyone paid.
Is The Guild II: Renaissance worth it? Yes.
A steal
4.8× the hours of a typical simulation game, for the same money
Liked
87% recommend it after the refund windowmost simulation games: 91%
How this is counted
At Steam's US list price of $9.99, the typical player's 24 hours come to 42¢ an hour. Past the two-hour refund window, 87% of its Steam reviewers recommend it. At 42¢ an hour, The Guild II: Renaissance is cheaper per hour than 697 of 722 simulation games here: the typical one of 722 simulation games here charges $2.00, so the same $9.99 buys 4.8× the hours.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (simulation games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like The Guild II: Renaissance?
Give the ball your Steam profile link or name. It reads the games you own most like The Guild II: Renaissance, how long each held you against the typical player, and how long The Guild II: Renaissance would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
What did people here do with The Guild II: Renaissance?
1 of 4
Copies in the libraries here: never launched it
How this is counted
Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.