Video Game Backlog

2020 · VR · Magic · Fantasy

How long isThe Wizards - Dark Times?

by Carbon Studio

3.5 hours

for the typical playerhalf of them between 1 hour and 5.5 hours

The Wizards - Dark Times cover

The Wizards - Dark Times among the 407 action-adventures here

The whole tier list
BPlayed tier

#220

of 407

ranked by owners here who played past two hours

30%
got past 2 hours
−12 on the kind's 42%
0%
past 20 hours
−14 on the kind's 14%
47%
launched it
−9 on the kind's 56%
30
libraries own it
1 in 84 of the 2,519 read here
The Wizards - Dark Times ↓
#1 Grand Theft Auto V Legacy#407
53% of its owners here never launched it. More or fewer than the next game?Play higher or lower

Do the first two hours of The Wizards - Dark Times tell you?

In the first two hours50%recommend it

After that83%recommend it

29 in 100 said no: 10 after the window had closed, 19 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 3.5 hours or less when they gave their verdict. The middle half sat between 1 hour and 5.5 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 538 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

37% of its reviews were written inside Steam's two-hour refund window, and 50% of those recommend it. After the window, 83% do. Of the players who gave it a thumbs-down, 36% were already past the window; the typical thumbs-down came 1 hour in.

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When would you get there?

4days

At an hour a night, you’d pass the typical player’s 3.5 hours on Wednesday, November 18.

Half of its reviewers had played between 1 and 5.5 hours: tonight to Nov 20 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in The Wizards - Dark Times?

The filter

Fired up

24 of every 100 players got to this one and no further.

They hold I can do things and never earned it.

  1. Launched it100% launched it
  2. I can do thingsComplete the Prologue (Campaign only)−4753% hold it
  3. Fired upComplete Sunstreak Ravine (Campaign only)Filtered −2429% hold it
  4. Forest that weepsComplete Storm Eye Lake (Campaign only)−1118% hold it
  5. Neck deep in itComplete Sunken Light (Campaign only)−414% hold it
  6. Unlit ExpressComplete Broken Glade (Campaign only)14% hold it
  7. Root of the mountainComplete Underhollow (Campaign only)−113% hold it
  8. Portal hopperComplete the Rend (Campaign only)−211% hold it
  9. Meliora's favouriteComplete the Game (Campaign only)11% hold it
  10. LightbearerComplete Sun's Cradle (Campaign only)11% hold it
How this is counted

53% of the players who launched The Wizards - Dark Times hold I can do things, its first story achievement on Steam, and 11% hold Lightbearer, its last. The steepest drop comes between I can do things (53%) and Fired up (29%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is The Wizards - Dark Times worth it?

Is The Wizards - Dark Times worth it? It depends.

  • Pricey per hour

    A typical action-adventure gives 2.3× the hours for the money

  • Liked

    83% recommend it after the refund windowmost action-adventures: 89%

  • Usually played

    47% of owners here have played itmost action-adventures: 53%

How this is counted

At Steam's US list price of $19.99, the typical player's 3.5 hours come to $5.71 an hour. Past the two-hour refund window, 83% of its Steam reviewers recommend it. At $5.71 an hour, The Wizards - Dark Times costs more per hour than 475 of 512 action-adventures here: the typical one of 512 action-adventures here charges $2.50.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (action-adventures) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Where can I play The Wizards - Dark Times today?

On Meta Quest 3 and PC

Its own release still plays there: no collection or remaster needed.

  1. todayPC2020
  2. todayMeta Quest 32023
  3. PlayStation2024
How this is counted

From IGDB, found by its Steam app: the machines The Wizards - Dark Times came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.

Would you like The Wizards - Dark Times?

Give the ball your Steam profile link or name. It reads the games you own most like The Wizards - Dark Times, how long each held you against the typical player, and how long The Wizards - Dark Times would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

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