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Shiro cover

2020 · Platformer · 2D Platformer · Action-Adventure

How long isShiro?

by Game Dynasty

1.5 hours

for the typical playerhalf of them between 1 hour and 2.5 hours

Do the first two hours of Shiro tell you?

In the first two hours76%recommend it

After that89%recommend it

4 of every 20 thumbs-down came after the window had closed, 16 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 1.5 hours or less when they gave their verdict. The middle half sat between 1 hour and 2.5 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 577 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

65% of its reviews were written inside Steam's two-hour refund window, and 76% of those recommend it. After the window, 89% do. Of the players who gave it a thumbs-down, 20% were already past the window; the typical thumbs-down came 1.5 hours in.

When would you get there?

2days

At an hour a night, you’d pass the typical player’s 1.5 hours on Thursday, October 22.

Half of its reviewers had played between 1 and 2.5 hours: tonight to Oct 23 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in Shiro?

The filter

No door needed.

7 of every 100 players got to this one and no further.

They hold This is just the beginning and never earned it.

  1. Launched it100% launched it
  2. This is just the beginningComplete the "Forest" location−6634% hold it
  3. No door needed.Leave the templeFiltered −727% hold it
  4. Blue glowGet out of the mushroom forest−819% hold it
  5. New friendFree the fairy19% hold it
  6. Crystal shineGet out of the red mine−118% hold it
  7. We are together againSave Sister18% hold it
How this is counted

34% of the players who launched Shiro hold This is just the beginning, its first story achievement on Steam, and 18% hold We are together again, its last. The steepest drop comes between This is just the beginning (34%) and No door needed. (27%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is Shiro worth it?

Is Shiro worth it? It depends.

  • Pricey per hour

    A typical adventure game gives 3.9× the hours for the money

  • Liked

    89% recommend it after the refund windowmost adventure games: 90%

How this is counted

At Steam's US list price of $12.99, the typical player's 1.5 hours come to $8.66 an hour. Past the two-hour refund window, 89% of its Steam reviewers recommend it. At $8.66 an hour, Shiro costs more per hour than 2062 of 2083 adventure games here: the typical one of 2083 adventure games here charges $2.22.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (adventure games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like Shiro?

Give the ball your Steam profile link or name. It reads the games you own most like Shiro, how long each held you against the typical player, and how long Shiro would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

@veliallast holds this page

  1. 1st@veliallast3.4 h
  2. 2ndopen– – –
  3. 3rdopen– – –

Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.

What did people here do with Shiro?

  • 1 in 3,480

    Name 100 runs say its name: players asked to name 100 games from memory

How this is counted

Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.

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