2018 · RPG · Action Roguelike · Co-op
How long isThe Swords of Ditto: Mormo's Curse?
by onebitbeyond
6 hours
for the typical playerhalf of them between 2 hours and 14 hours
The Swords of Ditto: Mormo's Curse among the 407 action-adventures here
The whole tier list#320
of 407
ranked by owners here who played past two hours
- 15%
- got past 2 hours
- −26 on the kind's 42%
- 1%
- past 20 hours
- −13 on the kind's 14%
- 25%
- launched it
- −31 on the kind's 56%
- 97
- libraries own it
- 1 in 26 of the 2,519 read here
Next to it in the ranking
Almost never seen through: only 2.3% of the players who launched it hold its last story achievement.
37% recommend it at 0 to 2 hours
59% recommend it at 2 to 5 hours
69% recommend it at 5 to 10 hours
80% recommend it at 10 to 20 hours
82% recommend it at 20 to 50 hours
Does The Swords of Ditto: Mormo's Curse hold up?
Grows on people
Do the first two hours of The Swords of Ditto: Mormo's Curse tell you?
In the first two hours37%recommend it
After that72%recommend it
37 in 100 said no: 22 after the window had closed, 15 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 6 hours or less when they gave their verdict. The middle half sat between 2 hours and 14 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 2,400 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It grows on people: 59% recommend it at 2–5 hours, and 82% at 20–50 hours.
24% of its reviews were written inside Steam's two-hour refund window, and 37% of those recommend it. After the window, 72% do. Of the players who gave it a thumbs-down, 59% were already past the window; the typical thumbs-down came 3 hours in.
When would you get there?
6days
At an hour a night, you’d pass the typical player’s 6 hours on Friday, November 20.
Half of its reviewers had played between 2 and 14 hours: Nov 16 to Nov 28 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in The Swords of Ditto: Mormo's Curse?

The filter
Play Time
34 of every 100 players got to this one and no further.
They hold Pay Respects and never earned it.
How this is counted
80% of the players who launched The Swords of Ditto: Mormo's Curse hold Pay Respects, its first story achievement on Steam, and 2.3% hold Fate Unlocked, its last. The steepest drop comes between Pay Respects (80%) and Play Time (46%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is The Swords of Ditto: Mormo's Curse worth it?
Video Game Backlog
One hour, at list price
The Swords of Ditto: Mormo's Curse
- Steam list price, US
- $14.99
- Typical player
- ÷ 6 h
- action-adventure rate
- $2.50/h
- 6 h at that rate
- $15
About the going rate
List price. Not a sale price,
not what anyone paid.
Is The Swords of Ditto: Mormo's Curse worth it? It depends.
Fair price
About what a typical action-adventure charges: $2.50 an hour
Mixed
72% recommend it after the refund windowmost action-adventures: 89%
Often left unplayed
25% of owners here have played itmost action-adventures: 53%
How this is counted
At Steam's US list price of $14.99, the typical player's 6 hours come to $2.50 an hour. Past the two-hour refund window, 72% of its Steam reviewers recommend it. An hour of The Swords of Ditto: Mormo's Curse costs about what the typical one of 512 action-adventures here charges $2.50.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (action-adventures) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Where can I play The Swords of Ditto: Mormo's Curse today?
Almost anywhere
PC, Switch, PS4, iPhone and 1 more.
- todayPS42018
- todayPC2018
- todayAndroid2019
- todayiPhone2019
- todaySwitch2019
How this is counted
From IGDB, found by its Steam app: the machines The Swords of Ditto: Mormo's Curse came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.
Would you like The Swords of Ditto: Mormo's Curse?
Give the ball your Steam profile link or name. It reads the games you own most like The Swords of Ditto: Mormo's Curse, how long each held you against the typical player, and how long The Swords of Ditto: Mormo's Curse would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
@elreymagnifico holds this page
- 1st
@elreymagnifico4.3 h - 2nd
@ravage44 min - 3rdopen– – –
Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.
Games like The Swords of Ditto: Mormo's Curse
Children of Morta
The Swords of Ditto, but an action RPG, and co-op
Liked · 88%Games like Children of Morta
Rogue Heroes: Ruins of Tasos
The Swords of Ditto, but a dungeon crawler, and pixel art
Mixed · 78%Games like Rogue Heroes: Ruins of Tasos
Heroes of Hammerwatch
The Swords of Ditto, but a dungeon crawler, and four times the hours
Liked · 87%Games like Heroes of Hammerwatch
bit Dungeon II
The Swords of Ditto, but solo, and with permadeath
Liked · 82%Games like bit Dungeon II
Moonlighter
The Swords of Ditto, but a shopkeeping game, and twice the hours
Liked · 81%Games like Moonlighter
How this is counted
Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from The Swords of Ditto: Mormo's Curse: a kind of game it is that The Swords of Ditto: Mormo's Curse is not, a feature its tags carry that The Swords of Ditto: Mormo's Curse's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.




