Video Game Backlog

2013 · Puzzle · Mystery · Point & Click

How long isThe Room Two?

by Fireproof Games

4 hours

for the typical playerhalf of them between 3 hours and 5.5 hours

The Room Two cover

The Room Two among the 761 puzzle games here

The whole tier list
SPlayed tier

#34

of 761

ranked by owners here who played past two hours

64%
got past 2 hours
+25 on the kind's 38%
1%
past 20 hours
about the kind's 3%
82%
launched it
+24 on the kind's 57%
141
libraries own it
1 in 18 of the 2,483 read here
The Room Two ↓
#1 Portal 2#761
18% of its owners here never launched it. More or fewer than the next game?Play higher or lower

Does The Room Two hold up?

Holds steady

Holds up seal

At least 97% of its Steam reviewers recommend it at every stage from 2 to 50 hours played.

Earned when at least 90% of a game's Steam reviewers recommend it at every stage past the first two hours, counted over three or more stages of 200 reviews each, with no stage 5 points below an earlier one. Every game that holds it.

Do the first two hours of The Room Two tell you?

In the first two hours87%recommend it

After that98%recommend it

2 in 100 said no: 2 after the window had closed.

How this is counted

Half of its Steam reviewers had played 4 hours or less when they gave their verdict. The middle half sat between 3 hours and 5.5 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 21,900 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

It holds steady: between 98% and 99% recommend it at every stage past the first two hours.

5% of its reviews were written inside Steam's two-hour refund window, and 87% of those recommend it. After the window, 98% do. Of the players who gave it a thumbs-down, 75% were already past the window; the typical thumbs-down came 3 hours in.

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When would you get there?

4days

At an hour a night, you’d pass the typical player’s 4 hours on Wednesday, November 18.

Half of its reviewers had played between 3 and 5.5 hours: Nov 17 to Nov 20 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in The Room Two?

The filter

Lost at Sea

7 of every 100 players got to this one and no further.

They hold Grave Robber and never earned it.

  1. Launched it100% launched it
  2. Grave RobberComplete Chapter 1−991% hold it
  3. Lost at SeaComplete Chapter 2Filtered −784% hold it
  4. Entombed RaiderComplete Chapter 3−678% hold it
  5. Anybody There?Complete Chapter 4−573% hold it
  6. The Other SideComplete Chapter 5−172% hold it
  7. Wonders of ScienceComplete Chapter 6−369% hold it
  8. Master of The RoomComplete The Room Two69% hold it
How this is counted

91% of the players who launched The Room Two hold Grave Robber, its first story achievement on Steam, and 69% hold Master of The Room, its last. The steepest drop comes between Grave Robber (91%) and Lost at Sea (84%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is The Room Two worth it?

Is The Room Two worth it? Yes.

  • Good value

    1.8× the hours of a typical puzzle game, for the same money

  • Loved

    98% recommend it after the refund windowmost puzzle games: 92%

  • Gets played

    82% of owners here have played itmost puzzle games: 63%

How this is counted

At Steam's US list price of $4.99, the typical player's 4 hours come to $1.25 an hour. Past the two-hour refund window, 98% of its Steam reviewers recommend it. At $1.25 an hour, The Room Two is cheaper per hour than 830 of 1033 puzzle games here: the typical one of 1033 puzzle games here charges $2.28, so the same $4.99 buys 1.8× the hours.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (puzzle games) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Where can I play The Room Two today?

Almost anywhere

PC, Switch, iPhone and Android.

  1. todayiPhone2013
  2. todayAndroid2014
  3. todayPC2021in The Room Collection
  4. todaySwitch2022
How this is counted

From IGDB, found by its Steam app: the machines The Room Two came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.

Would you like The Room Two?

Give the ball your Steam profile link or name. It reads the games you own most like The Room Two, how long each held you against the typical player, and how long The Room Two would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

@danonyyy holds this page

  1. 1st@danonyyy5.9 h
  2. 2nd@attila-the-heather4.3 h
  3. 3rd@eltorga2.7 h
  4. 4th@definecoffee22 min
  5. 5th@tyr1 min

Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.

What did people here do with The Room Two?

  • 1 in 191

    Name 100 runs say its name: players asked to name 100 games from memory

How this is counted

Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.

Games like The Room Two

  1. 1

    The House of Da Vinci

    The Room Two, but twice the hours, and more divisive

    Liked · 86%Games like The House of Da Vinci

  2. 2

    Rusty Lake: Roots

    Much the same as The Room Two

    Loved · 97%Games like Rusty Lake: Roots

  3. 3

    Rusty Lake Paradise

    The Room Two, but 2D

    Loved · 95%Games like Rusty Lake Paradise

  4. 4

    Clockwork Tales: Of Glass and Ink

    Much the same as The Room Two

    Loved · 92%Games like Clockwork Tales: Of Glass and Ink

  5. 5

    Boxes

    The Room Two, but 3D

    Loved · 93%Games like Boxes

  6. 6

    Syberia

    The Room Two, but twice the hours

    Liked · 88%Games like Syberia

All 30 games like The Room Two, and which you already own
How this is counted

Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from The Room Two: a kind of game it is that The Room Two is not, a feature its tags carry that The Room Two's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.

Look up another game