2017 · Walking Simulator · Exploration · Story Rich
How long isThe Fidelio Incident?
by Act 3 Games, LLC
2.5 hours
for the typical playerhalf of them between 1.5 hours and 3.5 hours
Short for an adventure game: 2.5 hours for the typical player, shorter than 1,899 of 2,083 adventure games here.
70% recommend it at 0 to 2 hours
81% recommend it at 2 to 5 hours
Do the first two hours of The Fidelio Incident tell you?
In the first two hours70%recommend it
After that81%recommend it
12 of every 20 thumbs-down came after the window had closed, 8 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 2.5 hours or less when they gave their verdict. The middle half sat between 1.5 hours and 3.5 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 862 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
31% of its reviews were written inside Steam's two-hour refund window, and 70% of those recommend it. After the window, 81% do. Of the players who gave it a thumbs-down, 59% were already past the window; the typical thumbs-down came 2 hours in.
When would you get there?
3days
At an hour a night, you’d pass the typical player’s 2.5 hours on Friday, October 23.
Half of its reviewers had played between 1.5 and 3.5 hours: Oct 22 to Oct 24 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in The Fidelio Incident?

The filter
What does she know?
9 of every 100 players got to this one and no further.
They hold He won't be needing this and never earned it.
How this is counted
81% of the players who launched The Fidelio Incident hold Still Alive, its first story achievement on Steam, and 49% hold The End, its last. The steepest drop comes between He won't be needing this (71%) and What does she know? (62%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is The Fidelio Incident worth it?
Video Game Backlog
One hour, at list price
The Fidelio Incident
- Steam list price, US
- $9.99
- Typical player
- ÷ 2.5 h
- adventure game rate
- $2.22/h
- 2.5 h at that rate
- $6
List price. Not a sale price,
not what anyone paid.
Is The Fidelio Incident worth it? It depends.
Pricey per hour
A typical adventure game gives 1.8× the hours for the money
Liked
81% recommend it after the refund windowmost adventure games: 90%
How this is counted
At Steam's US list price of $9.99, the typical player's 2.5 hours come to $4.00 an hour. Past the two-hour refund window, 81% of its Steam reviewers recommend it. At $4.00 an hour, The Fidelio Incident costs more per hour than 1708 of 2083 adventure games here: the typical one of 2083 adventure games here charges $2.22.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (adventure games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like The Fidelio Incident?
Give the ball your Steam profile link or name. It reads the games you own most like The Fidelio Incident, how long each held you against the typical player, and how long The Fidelio Incident would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
What did people here do with The Fidelio Incident?
1 in 1,740
Name 100 runs say its name: players asked to name 100 games from memory
How this is counted
Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.
Games like The Fidelio Incident
- Firewatch4.5hours
Firewatch
- The Suicide of Rachel Foster4.5hours
The Suicide of Rachel Foster
- What Remains of Edith Finch2.5hours
What Remains of Edith Finch
- The Park2hours
The Park
- Mouthwashing3hours
Mouthwashing
- SCP : Secret Files4.5hours
SCP : Secret Files
- INFRA23hours
INFRA
- Homesick3hours
Homesick
- Aporia: Beyond The Valley7hours
Aporia: Beyond The Valley
- Home is Where One Starts...1hour
Home is Where One Starts...
- The Station2.5hours
The Station
- Journey2.5hours
Journey
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the ones of a similar typical length ahead. Each case wears the hours its own page leads with.