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2024 · Automation · Building · Base Building

Techtonica

by Fire Hose Games

Almost never seen through: only 1.6% of the players who launched it hold its last story achievement.

Where do players get filtered in Techtonica?

The filter

Chasing Waterfalls

26 of every 100 players got to this one and no further.

They hold The Butterfly Effect and never earned it.

  1. Launched it100% launched it
  2. Square RootAwarded for the recovery of key assets in Sector LIMA.−2080% hold it
  3. The Butterfly EffectAwarded for discovery of the Butterfly Grove area.−476% hold it
  4. Chasing WaterfallsAwarded for discovery of the Central Falls area.Filtered −2650% hold it
  5. Mush RoomAwarded for discovery of the Fungus Grotto area.−1238% hold it
  6. Might as Well...Awarded for successfully descending out of a facility by the only means available.−533% hold it
  7. MonumentalAwarded for the discovery of an unsettling structure.−1023% hold it
  8. Twist of FreightAwarded for the full establishment of Freight Elevator operations in Sector Victor.−716% hold it
  9. ArrhythmiaAwarded for the recovery of all PULSE Situation Room data.−610% hold it
  10. Greater GoodsAwarded for the understanding of a greater purpose.−81.6% hold it
How this is counted

80% of the players who launched Techtonica hold Square Root, its first story achievement on Steam, and 1.6% hold Greater Goods, its last. The steepest drop comes between The Butterfly Effect (76%) and Chasing Waterfalls (50%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Would you like Techtonica?

Give the ball your Steam profile link or name. It reads the games you own most like Techtonica, how long each held you against the typical player, and how long Techtonica would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

What did people here do with Techtonica?

  • 2 of 3

    Copies in the libraries here: never launched it

How this is counted

Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.