2014 · FPS · Tactical · Online Co-Op
How long isTakedown: Red Sabre?
by Serellan LLC
1.5 hours
for the typical playerhalf of them between 40 minutes and 4 hours
Poorly received: only 61% recommend it past the refund window; most simulation games here, 90%.
28% recommend it at 0 to 2 hours
54% recommend it at 2 to 5 hours
65% recommend it at 5 to 10 hours
69% recommend it at 10 to 20 hours
Does Takedown: Red Sabre hold up?
Grows on people
Do the first two hours of Takedown: Red Sabre tell you?
In the first two hours28%recommend it
After that61%recommend it
6 of every 20 thumbs-down came after the window had closed, 14 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 1.5 hours or less when they gave their verdict. The middle half sat between 40 minutes and 4 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 5,750 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It grows on people: 54% recommend it at 2–5 hours, and 69% at 10–20 hours.
58% of its reviews were written inside Steam's two-hour refund window, and 28% of those recommend it. After the window, 61% do. Of the players who gave it a thumbs-down, 28% were already past the window; the typical thumbs-down came 1 hour in.
When would you get there?
2days
At an hour a night, you’d pass the typical player’s 1.5 hours on Thursday, October 22.
Half of its reviewers had played between 40 minutes and 4 hours: tonight to Oct 24 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Is Takedown: Red Sabre worth it?
Video Game Backlog
One hour, at list price
Takedown: Red Sabre
- Steam list price, US
- $4.99
- Typical player
- ÷ 1.5 h
- simulation game rate
- $2.00/h
- 1.5 h at that rate
- $3
List price. Not a sale price,
not what anyone paid.
Is Takedown: Red Sabre worth it? Probably not.
Pricey per hour
A typical simulation game gives 1.7× the hours for the money
Divisive
61% recommend it after the refund windowmost simulation games: 90%
How this is counted
At Steam's US list price of $4.99, the typical player's 1.5 hours come to $3.33 an hour. Past the two-hour refund window, 61% of its Steam reviewers recommend it. At $3.33 an hour, Takedown: Red Sabre costs more per hour than 764 of 960 simulation games here: the typical one of 960 simulation games here charges $2.00.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (simulation games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like Takedown: Red Sabre?
Give the ball your Steam profile link or name. It reads the games you own most like Takedown: Red Sabre, how long each held you against the typical player, and how long Takedown: Red Sabre would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
Nobody holds this page yet
- 1st
@foxworks1.1 h - 2ndopen– – –
- 3rdopen– – –
Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.
Games like Takedown: Red Sabre
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- Insurgency13hours
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- PAYDAY: The Heist7hours
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- Zero Hour5.5hours
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- Devolverland Expo55min
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- Tom Clancy's Rainbow Six 3: Gold Edition8.5hours
Tom Clancy's Rainbow Six 3: Gold Edition
- Blood and Bacon3.5hours
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- SCP: Secret Laboratory32hours
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- One-armed robber5.5hours
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- Operation Flashpoint: Dragon Rising5hours
Operation Flashpoint: Dragon Rising
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the ones of a similar typical length ahead. Each case wears the hours its own page leads with.