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Take Me To The Dungeon!! cover

2023 · Hentai · Card Game · Roguelike Deckbuilder

How long isTake Me To The Dungeon!!?

by Hanabi Fuusen

10 hours

for the typical playerhalf of them between 5 hours and 16 hours

Does Take Me To The Dungeon!! hold up?

Grows on people

Grows on you seal

87% of its Steam reviewers recommend it at 2–5 hours played, and 98% at 20–50 hours played.

Earned when the share recommending a game rises 8 points or more from its first stage past the two-hour mark to its last, never falls 5 points on the way, and at least 80% of all its Steam reviewers recommend it. Every game that holds it.

Made this game? Put the seal on your site
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<a href="https://www.videogamebacklog.com/game/take-me-to-the-dungeon#seals"><img src="https://www.videogamebacklog.com/game/take-me-to-the-dungeon/seal/grows-on-you.png" width="160" height="160" alt="Take Me To The Dungeon!!: Grows on you. 87% of its Steam reviewers recommend it at 2–5 hours played, and 98% at 20–50 hours played."></a>

Do the first two hours of Take Me To The Dungeon!! tell you?

In the first two hours80%recommend it

After that95%recommend it

14 of every 20 thumbs-down came after the window had closed, 6 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 10 hours or less when they gave their verdict. The middle half sat between 5 hours and 16 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 4,090 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

It grows on people: 87% recommend it at 2–5 hours, and 98% at 20–50 hours.

9% of its reviews were written inside Steam's two-hour refund window, and 80% of those recommend it. After the window, 95% do. Of the players who gave it a thumbs-down, 72% were already past the window; the typical thumbs-down came 4 hours in.

When would you get there?

10days

At an hour a night, you’d pass the typical player’s 10 hours on Friday, October 30.

Half of its reviewers had played between 5 and 16 hours: Oct 25 to Nov 5 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in Take Me To The Dungeon!!?

The filter

Gentle! It's my first time.

22 of every 100 players got to this one and no further.

They hold Can I use my mouth? and never earned it.

  1. Launched it100% launched it
  2. Can I use my mouth?Win on floor 20.−2080% hold it
  3. Gentle! It's my first time.Win on floor 40.Filtered −2258% hold it
  4. One Person OrgyWin on floor 60.−1246% hold it
  5. Favorite NumberWin on floor 80.−838% hold it
  6. Under The MoonWin on floor 100.−1127% hold it
How this is counted

80% of the players who launched Take Me To The Dungeon!! hold Can I use my mouth?, its first story achievement on Steam, and 27% hold Under The Moon, its last. The steepest drop comes between Can I use my mouth? (80%) and Gentle! It's my first time. (58%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is Take Me To The Dungeon!! worth it?

Is Take Me To The Dungeon!! worth it? Yes.

  • A steal

    2.1× the hours of a typical casual game, for the same money

  • Loved

    95% recommend it after the refund windowmost casual games: 92%

How this is counted

At Steam's US list price of $10.99, the typical player's 10 hours come to $1.10 an hour. Past the two-hour refund window, 95% of its Steam reviewers recommend it. At $1.10 an hour, Take Me To The Dungeon!! is cheaper per hour than 735 of 880 casual games here: the typical one of 880 casual games here charges $2.29, so the same $10.99 buys 2.1× the hours.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (casual games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like Take Me To The Dungeon!!?

Give the ball your Steam profile link or name. It reads the games you own most like Take Me To The Dungeon!!, how long each held you against the typical player, and how long Take Me To The Dungeon!! would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

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