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2024 · Rhythm · Music · Arcade

How long isTaiko no Tatsujin: Rhythm Festival?

by Bandai Namco Amusement Lab Inc.

7 hours

for the typical playerhalf of them between 3 hours and 18 hours

Taiko no Tatsujin: Rhythm Festival cover

On the long side for a rhythm game: 7 hours for the typical player, longer than 93 of 112 rhythm games here.

Does Taiko no Tatsujin: Rhythm Festival hold up?

Holds steady

Do the first two hours of Taiko no Tatsujin: Rhythm Festival tell you?

In the first two hours65%recommend it

After that88%recommend it

12 of every 20 thumbs-down came after the window had closed, 8 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 7 hours or less when they gave their verdict. The middle half sat between 3 hours and 18 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 1,690 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

It holds steady: between 86% and 89% recommend it at every stage past the first two hours.

18% of its reviews were written inside Steam's two-hour refund window, and 65% of those recommend it. After the window, 88% do. Of the players who gave it a thumbs-down, 60% were already past the window; the typical thumbs-down came 3.5 hours in.

When would you get there?

7days

At an hour a night, you’d pass the typical player’s 7 hours on Wednesday, October 28.

Half of its reviewers had played between 3 and 18 hours: Oct 24 to Nov 8 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Is Taiko no Tatsujin: Rhythm Festival worth it?

Is Taiko no Tatsujin: Rhythm Festival worth it? Mostly.

  • Pricey per hour

    A typical rhythm game gives 1.8× the hours for the money

  • Liked

    88% recommend it after the refund windowmost rhythm games: 93%

How this is counted

At Steam's US list price of $49.99, the typical player's 7 hours come to $7.14 an hour. Past the two-hour refund window, 88% of its Steam reviewers recommend it. At $7.14 an hour, Taiko no Tatsujin: Rhythm Festival costs more per hour than 93 of 112 rhythm games here: the typical one of 112 rhythm games here charges $3.87.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (rhythm games) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like Taiko no Tatsujin: Rhythm Festival?

Give the ball your Steam profile link or name. It reads the games you own most like Taiko no Tatsujin: Rhythm Festival, how long each held you against the typical player, and how long Taiko no Tatsujin: Rhythm Festival would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

What did people here do with Taiko no Tatsujin: Rhythm Festival?

  • 1 in 3,498

    Name 100 runs say its name: players asked to name 100 games from memory

How this is counted

Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.

Games like Taiko no Tatsujin: Rhythm Festival

  1. 1

    Muse Dash

    Taiko no Tatsujin, but single-player, and 2D

    Loved · 91%

  2. 2

    DJMAX RESPECT V

    Taiko no Tatsujin, but competitive, and three times the hours

    Liked · 89%

  3. 3

    A Dance of Fire and Ice

    Taiko no Tatsujin, but 2D, and psychedelic

    Loved · 94%

  4. 4

    MUSYNX

    Taiko no Tatsujin, but 3D, and single-player

    Liked · 89%

  5. 5

    Hatsune Miku: Project DIVA Mega Mix+

    Taiko no Tatsujin, but 3D, and even better loved

    Loved · 95%

  6. 6

    Groove Coaster

    Taiko no Tatsujin, but single-player, and more divisive

    Mixed · 67%

All 30 games like Taiko no Tatsujin: Rhythm Festival, and which you already own
How this is counted

Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from Taiko no Tatsujin: Rhythm Festival: a kind of game it is that Taiko no Tatsujin: Rhythm Festival is not, a feature its tags carry that Taiko no Tatsujin: Rhythm Festival's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.