Video Game Backlog

2022 · Puzzle · Nonlinear · Top-Down

How long isTaiji?

by Matthew VanDevander

11 hours

for the typical playerhalf of them between 5.5 hours and 18 hours

Taiji cover

Taiji among the 761 puzzle games here

The whole tier list
CPlayed tier

#532

of 761

ranked by owners here who played past two hours

14%
got past 2 hours
−24 on the kind's 38%
3%
past 20 hours
about the kind's 3%
31%
launched it
−26 on the kind's 57%
35
libraries own it
1 in 71 of the 2,483 read here
Taiji ↓
#1 Portal 2#761
69% of its owners here never launched it. More or fewer than the next game?Play higher or lower

Does Taiji hold up?

Holds steady

Holds up seal

At least 91% of its Steam reviewers recommend it at every stage from 5 to 50 hours played.

Earned when at least 90% of a game's Steam reviewers recommend it at every stage past the first two hours, counted over three or more stages of 200 reviews each, with no stage 5 points below an earlier one. Every game that holds it.

Do the first two hours of Taiji tell you?

In the first two hours58%recommend it

After that94%recommend it

9 in 100 said no: 5 after the window had closed, 4 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 11 hours or less when they gave their verdict. The middle half sat between 5.5 hours and 18 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 1,490 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

It holds steady: between 92% and 99% recommend it at every stage past the first two hours.

8% of its reviews were written inside Steam's two-hour refund window, and 58% of those recommend it. After the window, 94% do. Of the players who gave it a thumbs-down, 61% were already past the window; the typical thumbs-down came 3.5 hours in.

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When would you get there?

11days

At an hour a night, you’d pass the typical player’s 11 hours on Wednesday, November 25.

Half of its reviewers had played between 5.5 and 18 hours: Nov 20 to Dec 2 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in Taiji?

The filter

Gallery

7 of every 100 players got to this one and no further.

They hold Mill and never earned it.

  1. Launched it100% launched it
  2. Orchard−3862% hold it
  3. Ruins−359% hold it
  4. Graveyard−257% hold it
  5. Mine−453% hold it
  6. Shrine53% hold it
  7. Plateaus−152% hold it
  8. Gardens−448% hold it
  9. Mill−345% hold it
  10. GalleryFiltered −738% hold it
  11. Black...38% hold it
  12. All Areas CompletedComplete 9 major areas in the game−137% hold it
How this is counted

62% of the players who launched Taiji hold Orchard, its first story achievement on Steam, and 37% hold All Areas Completed, its last. The steepest drop comes between Mill (45%) and Gallery (38%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is Taiji worth it?

Is Taiji worth it? Mostly.

  • Fair price

    About what a typical puzzle game charges: $2.27 an hour

  • Loved

    94% recommend it after the refund windowmost puzzle games: 92%

  • Often left unplayed

    31% of owners here have played itmost puzzle games: 63%

How this is counted

At Steam's US list price of $24.99, the typical player's 11 hours come to $2.27 an hour. Past the two-hour refund window, 94% of its Steam reviewers recommend it. An hour of Taiji costs about what the typical one of 1033 puzzle games here charges $2.28.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (puzzle games) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Where can I play Taiji today?

On Switch and PC

Its own release still plays there: no collection or remaster needed.

  1. todayPC2022
  2. todaySwitch2025
How this is counted

From IGDB, found by its Steam app: the machines Taiji came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.

Would you like Taiji?

Give the ball your Steam profile link or name. It reads the games you own most like Taiji, how long each held you against the typical player, and how long Taiji would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

@z-mano holds this page

  1. 1st@z-mano7.1 h
  2. 2ndopen– – –
  3. 3rdopen– – –

Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.

Games like Taiji

  1. 1

    The Witness

    Taiji, but first-person

    Liked · 84%Games like The Witness

  2. 2

    Obduction

    Taiji, but in VR, and first-person

    Liked · 80%Games like Obduction

  3. 3

    Antichamber

    Taiji, but first-person, and even better loved

    Loved · 95%Games like Antichamber

  4. 4

    Lingo

    Taiji, but first-person

    Loved · 94%

  5. 5

    Baba Is You

    Taiji, but cute, and even better loved

    Loved · 98%Games like Baba Is You

  6. 6

    Quern - Undying Thoughts

    Taiji, but 3D, and story-rich

    Loved · 91%Games like Quern - Undying Thoughts

All 30 games like Taiji, and which you already own
How this is counted

Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from Taiji: a kind of game it is that Taiji is not, a feature its tags carry that Taiji's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.

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