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Swords of Legends Online cover

2014 · MMORPG · Open World · Action RPG

How long isSwords of Legends Online?

by Wangyuan Shengtang Entertainment Technology CO. & 上海烛龙信息科技有限公司

14 hours

for the typical playerhalf of them between 4.5 hours and 47 hours

A slow burner: 64% recommend it at 2–5 hours, 75% at 200–500 hours.

Does Swords of Legends Online hold up?

Grows on people

How this is counted

Half of its Steam reviewers had played 14 hours or less when they gave their verdict. The middle half sat between 4.5 hours and 47 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 5,830 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

It grows on people: 64% recommend it at 2–5 hours, and 75% at 200–500 hours.

When would you get there?

14days

At an hour a night, you’d pass the typical player’s 14 hours on Tuesday, November 3.

Half of its reviewers had played between 4.5 and 47 hours: Oct 25 to Dec 6 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Would you like Swords of Legends Online?

Give the ball your Steam profile link or name. It reads the games you own most like Swords of Legends Online, how long each held you against the typical player, and how long Swords of Legends Online would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

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