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Sword Art Online Re: Hollow Fragment cover

2014 · RPG · JRPG · Hack and Slash

How long isSword Art Online Re: Hollow Fragment?

by AQURIA Co., Ltd.

9 hours

for the typical playerhalf of them between 2.5 hours and 39 hours

Does Sword Art Online Re: Hollow Fragment hold up?

Holds steady

Do the first two hours of Sword Art Online Re: Hollow Fragment tell you?

In the first two hours56%recommend it

After that84%recommend it

11 of every 20 thumbs-down came after the window had closed, 9 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 9 hours or less when they gave their verdict. The middle half sat between 2.5 hours and 39 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 2,200 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

It holds steady: between 83% and 86% recommend it at every stage past the first two hours.

23% of its reviews were written inside Steam's two-hour refund window, and 56% of those recommend it. After the window, 84% do. Of the players who gave it a thumbs-down, 54% were already past the window; the typical thumbs-down came 3 hours in.

When would you get there?

9days

At an hour a night, you’d pass the typical player’s 9 hours on Thursday, October 29.

Half of its reviewers had played between 2.5 and 39 hours: Oct 23 to Nov 28 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in Sword Art Online Re: Hollow Fragment?

The filter

Defeat The Ghastlygaze

69 of every 100 players got to this one and no further.

They hold Beater and never earned it.

  1. Launched it100% launched it
  2. BeaterComplete tutorial−991% hold it
  3. Defeat The GhastlygazeDefeat the boss in floor 76Filtered −6922% hold it
  4. Defeat The Crystalize ClawDefeat the boss in floor 77−616% hold it
  5. Defeat The Horn of MadnessDefeat the boss in floor 78−313% hold it
  6. Defeat The Tempest Of TriheadDefeat the boss in floor 79−112% hold it
  7. Defeat The Guilty ScytheDefeat the boss in floor 80−210% hold it
  8. Defeat The Knight of DarknessDefeat the boss in floor 81−19.4% hold it
  9. Defeat The Legacy of GrandDefeat the boss in floor 82−18.4% hold it
  10. Defeat The Rebellious EyeDefeat the boss in floor 88−26.1% hold it
  11. Defeat The Slaughter FangDefeat the boss in floor 96−15.1% hold it
  12. Rulers of HadesDefeat the boss in floor 994.9% hold it
How this is counted

91% of the players who launched Sword Art Online Re: Hollow Fragment hold Beater, its first story achievement on Steam, and 4.9% hold Rulers of Hades, its last. The steepest drop comes between Beater (91%) and Defeat The Ghastlygaze (22%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is Sword Art Online Re: Hollow Fragment worth it?

Is Sword Art Online Re: Hollow Fragment worth it? Mostly.

  • Pricey per hour

    A typical RPG gives 1.5× the hours for the money

  • Liked

    84% recommend it after the refund windowmost RPGs: 88%

How this is counted

At Steam's US list price of $19.99, the typical player's 9 hours come to $2.22 an hour. Past the two-hour refund window, 84% of its Steam reviewers recommend it. At $2.22 an hour, Sword Art Online Re: Hollow Fragment costs more per hour than 638 of 861 RPGs here: the typical one of 861 RPGs here charges $1.50.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (RPGs) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like Sword Art Online Re: Hollow Fragment?

Give the ball your Steam profile link or name. It reads the games you own most like Sword Art Online Re: Hollow Fragment, how long each held you against the typical player, and how long Sword Art Online Re: Hollow Fragment would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

What did people here do with Sword Art Online Re: Hollow Fragment?

  • 3 of 4

    Copies in the libraries here: never launched it

How this is counted

Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.