Video Game Backlog

2019 · RPG · Management · Incremental

How long isSwag and Sorcery?

by Lazy Bear Games & Uroboros Games

10 hours

for the typical playerhalf of them between 4 hours and 19 hours

Swag and Sorcery cover

Swag and Sorcery among the 259 management games here

The whole tier list
BPlayed tier

#100

of 259

ranked by owners here who played past two hours

48%
got past 2 hours
+7 on the kind's 42%
3%
past 20 hours
−5 on the kind's 8%
59%
launched it
about the kind's 56%
99
libraries own it
1 in 25 of the 2,483 read here
Swag and Sorcery ↓
#1 Schedule I#259
41% of its owners here never launched it. More or fewer than the next game?Play higher or lower

Does Swag and Sorcery hold up?

Grows on people

Do the first two hours of Swag and Sorcery tell you?

In the first two hours37%recommend it

After that57%recommend it

45 in 100 said no: 37 after the window had closed, 8 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 10 hours or less when they gave their verdict. The middle half sat between 4 hours and 19 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 3,290 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

It grows on people: 48% recommend it at 2–5 hours, and 67% at 20–50 hours.

13% of its reviews were written inside Steam's two-hour refund window, and 37% of those recommend it. After the window, 57% do. Of the players who gave it a thumbs-down, 82% were already past the window; the typical thumbs-down came 7.5 hours in.

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When would you get there?

10days

At an hour a night, you’d pass the typical player’s 10 hours on Tuesday, November 24.

Half of its reviewers had played between 4 and 19 hours: Nov 18 to Dec 3 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in Swag and Sorcery?

The filter

Vice squad

24 of every 100 players got to this one and no further.

They hold Enemy of the living and never earned it.

  1. Launched it100% launched it
  2. Enemy of the livingDefeat Owl Guard.−2278% hold it
  3. Vice squadDefeat Big Boy.Filtered −2454% hold it
  4. Neo-romance is the oppositeDefeat Skull of knowledge.−351% hold it
  5. Fog get outCompletely get rid of fog.−546% hold it
  6. Naughty TentaclesSlap the Nameless.−2125% hold it
  7. Color rattleDefeat Rainbow Snake.25% hold it
  8. Back to the wellDefeat Okiki.−223% hold it
  9. Naked kingComplete all story quests.23% hold it
How this is counted

78% of the players who launched Swag and Sorcery hold Enemy of the living, its first story achievement on Steam, and 23% hold Naked king, its last. The steepest drop comes between Enemy of the living (78%) and Vice squad (54%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is Swag and Sorcery worth it?

Is Swag and Sorcery worth it? Mostly.

  • Good value

    1.3× the hours of a typical management game, for the same money

  • Divisive

    57% recommend it after the refund windowmost management games: 87%

  • Usually played

    59% of owners here have played itmost management games: 59%

How this is counted

At Steam's US list price of $12.99, the typical player's 10 hours come to $1.30 an hour. Past the two-hour refund window, 57% of its Steam reviewers recommend it. At $1.30 an hour, Swag and Sorcery is cheaper per hour than 301 of 443 management games here: the typical one of 443 management games here charges $1.67, so the same $12.99 buys 1.3× the hours.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (management games) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Where can I play Swag and Sorcery today?

On iPhone and PC

Its own release still plays there: no collection or remaster needed.

  1. todayPC2019
  2. todayiPhone2020
How this is counted

From IGDB, found by its Steam app: the machines Swag and Sorcery came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.

Would you like Swag and Sorcery?

Give the ball your Steam profile link or name. It reads the games you own most like Swag and Sorcery, how long each held you against the typical player, and how long Swag and Sorcery would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

@nestortillo holds this page

  1. 1st@nestortillo11 h
  2. 2nd@radu1071.2 h
  3. 3rd@pr-xy1 h

Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.

Games like Swag and Sorcery

  1. 1

    Clicker Heroes

    Swag and Sorcery, but free to play, and twice the hours

    Loved · 90%Games like Clicker Heroes

  2. 2

    Soda Dungeon

    Swag and Sorcery, but free to play, and a dungeon crawler

    Loved · 94%Games like Soda Dungeon

  3. 3

    Idle Champions of the Forgotten Realms

    Swag and Sorcery, but loot-driven, and four times the hours

  4. 4

    Soda Dungeon 2

    Swag and Sorcery, but free to play, and a dungeon crawler

    Loved · 94%Games like Soda Dungeon 2

  5. 5

    Dragon Cliff 龙崖

    Swag and Sorcery, but a party RPG, and four times the hours

    Liked · 89%Games like Dragon Cliff 龙崖

  6. 6

    Scritchy Scratchy

    Swag and Sorcery, but relaxing

    Loved · 94%Games like Scritchy Scratchy

All 30 games like Swag and Sorcery, and which you already own
How this is counted

Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from Swag and Sorcery: a kind of game it is that Swag and Sorcery is not, a feature its tags carry that Swag and Sorcery's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.

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