2014 · Mining · Local Co-Op · RPG
How long isSuper Motherload?
by XGen Studios
6.5 hours
for the typical playerhalf of them between 3.5 hours and 13 hours
On the short side for an RPG: 6.5 hours for the typical player, shorter than 1,288 of 1,860 RPGs here.
72% recommend it at 2 to 5 hours
81% recommend it at 5 to 10 hours
Do the first two hours of Super Motherload tell you?
In the first two hours51%recommend it
After that80%recommend it
14 of every 20 thumbs-down came after the window had closed, 6 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 6.5 hours or less when they gave their verdict. The middle half sat between 3.5 hours and 13 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 953 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
14% of its reviews were written inside Steam's two-hour refund window, and 51% of those recommend it. After the window, 80% do. Of the players who gave it a thumbs-down, 70% were already past the window; the typical thumbs-down came 4 hours in.
When would you get there?
7days
At an hour a night, you’d pass the typical player’s 6.5 hours on Wednesday, October 28.
Half of its reviewers had played between 3.5 and 13 hours: Oct 25 to Nov 3 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Is Super Motherload worth it?
Video Game Backlog
One hour, at list price
Super Motherload
- Steam list price, US
- $14.99
- Typical player
- ÷ 6.5 h
- RPG rate
- $1.67/h
- 6.5 h at that rate
- $11
List price. Not a sale price,
not what anyone paid.
Is Super Motherload worth it? It depends.
Pricey per hour
A typical RPG gives 1.4× the hours for the money
Liked
80% recommend it after the refund windowmost RPGs: 87%
How this is counted
At Steam's US list price of $14.99, the typical player's 6.5 hours come to $2.31 an hour. Past the two-hour refund window, 80% of its Steam reviewers recommend it. At $2.31 an hour, Super Motherload costs more per hour than 1286 of 1860 RPGs here: the typical one of 1860 RPGs here charges $1.67.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (RPGs) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like Super Motherload?
Give the ball your Steam profile link or name. It reads the games you own most like Super Motherload, how long each held you against the typical player, and how long Super Motherload would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
Games like Super Motherload
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- Overcooked! 28.5hours
Overcooked! 2
- Unrailed!5.5hours
Unrailed!
- Broforce9hours
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- Chronicon18hours
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- Castle Crashers9.5hours
Castle Crashers
- Duck Game16hours
Duck Game
- PAC-MAN 2564hours
PAC-MAN 256
- Stick Fight: The Game6hours
Stick Fight: The Game
- Crawl5.5hours
Crawl
- Bopl Battle11hours
Bopl Battle
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Each case wears the hours its own page leads with.