6.5 hours
for the typical playerhalf of them between 1.5 hours and 22 hours
Super Monday Night Combat among the 186 third-person shooters here
The whole tier list#112
of 186
ranked by owners here who played past two hours
- 34%
- got past 2 hours
- −13 on the kind's 48%
- 5%
- past 20 hours
- −11 on the kind's 16%
- 72%
- launched it
- +9 on the kind's 63%
- 58
- libraries own it
- 1 in 43 of the 2,483 read here
Next to it in the ranking
A weekend's worth: half its reviewers had played 6.5 hours or less.
52% recommend it at 0 to 2 hours
68% recommend it at 2 to 5 hours
73% recommend it at 5 to 10 hours
74% recommend it at 10 to 20 hours
85% recommend it at 20 to 50 hours
79% recommend it at 50 to 100 hours
Does Super Monday Night Combat hold up?
Wears thin
Do the first two hours of Super Monday Night Combat tell you?
In the first two hours52%recommend it
After that77%recommend it
31 in 100 said no: 16 after the window had closed, 15 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 6.5 hours or less when they gave their verdict. The middle half sat between 1.5 hours and 22 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 4,130 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It is recommended most by players at 20–50 hours: 85% of them. Among players at 50–100 hours that falls to 79%.
30% of its reviews were written inside Steam's two-hour refund window, and 52% of those recommend it. After the window, 77% do. Of the players who gave it a thumbs-down, 53% were already past the window; the typical thumbs-down came 2.5 hours in.
When would you get there?
7days
At an hour a night, you’d pass the typical player’s 6.5 hours on Saturday, November 21.
Half of its reviewers had played between 1.5 and 22 hours: Nov 16 to Dec 6 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where can I play Super Monday Night Combat today?
On PC
Its own release still plays there: no collection or remaster needed.
- todayPC2012
How this is counted
From IGDB, found by its Steam app: the machines Super Monday Night Combat came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.
Would you like Super Monday Night Combat?
Give the ball your Steam profile link or name. It reads the games you own most like Super Monday Night Combat, how long each held you against the typical player, and how long Super Monday Night Combat would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
@drezel holds this page
Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.
What did people here do with Super Monday Night Combat?
1 in 3,631
Name 100 runs say its name: players asked to name 100 games from memory
How this is counted
Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.
Games like Super Monday Night Combat
How this is counted
Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from Super Monday Night Combat: a kind of game it is that Super Monday Night Combat is not, a feature its tags carry that Super Monday Night Combat's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.