2021 · Arcade · Action-Adventure · Souls-like
How long isSUPER CHICKEN JUMPER?
by Sewer Cat & Heavy Sheep
3.5 hours
for the typical playerhalf of them between 1.5 hours and 6.5 hours
A bargain: 85¢ an hour, cheaper than 788 of 880 casual games here.
94% recommend it at 0 to 2 hours
96% recommend it at 2 to 5 hours
98% recommend it at 5 to 10 hours
96% recommend it at 10 to 20 hours
Does SUPER CHICKEN JUMPER hold up?
Holds steady

At least 96% of its Steam reviewers recommend it at every stage from 2 to 20 hours played.
Earned when at least 90% of a game's Steam reviewers recommend it at every stage past the first two hours, counted over three or more stages of 200 reviews each, with no stage 5 points below an earlier one. Every game that holds it.
Made this game? Put the seal on your site
<a href="https://www.videogamebacklog.com/game/super-chicken-jumper#seals"><img src="https://www.videogamebacklog.com/game/super-chicken-jumper/seal/holds-up.png" width="160" height="160" alt="SUPER CHICKEN JUMPER: Holds up. At least 96% of its Steam reviewers recommend it at every stage from 2 to 20 hours played."></a>Do the first two hours of SUPER CHICKEN JUMPER tell you?
In the first two hours94%recommend it
After that97%recommend it
11 of every 20 thumbs-down came after the window had closed, 9 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 3.5 hours or less when they gave their verdict. The middle half sat between 1.5 hours and 6.5 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 5,430 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It holds steady: between 96% and 98% recommend it at every stage past the first two hours.
29% of its reviews were written inside Steam's two-hour refund window, and 94% of those recommend it. After the window, 97% do. Of the players who gave it a thumbs-down, 56% were already past the window; the typical thumbs-down came 2.5 hours in.
When would you get there?
4days
At an hour a night, you’d pass the typical player’s 3.5 hours on Saturday, October 24.
Half of its reviewers had played between 1.5 and 6.5 hours: Oct 22 to Oct 27 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in SUPER CHICKEN JUMPER?

The filter
Witch Hunt
15 of every 100 players got to this one and no further.
They hold Sorry Chicken, But The Princess is in Another Castle and never earned it.
How this is counted
59% of the players who launched SUPER CHICKEN JUMPER hold Sorry Chicken, But The Princess is in Another Castle, its first story achievement on Steam, and 18% hold King Chicken, its last. The steepest drop comes between Sorry Chicken, But The Princess is in Another Castle (59%) and Witch Hunt (44%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is SUPER CHICKEN JUMPER worth it?
Video Game Backlog
One hour, at list price
SUPER CHICKEN JUMPER
- Steam list price, US
- $2.99
- Typical player
- ÷ 3.5 h
- casual game rate
- $2.29/h
- 3.5 h at that rate
- $8
List price. Not a sale price,
not what anyone paid.
Is SUPER CHICKEN JUMPER worth it? Yes.
A steal
2.7× the hours of a typical casual game, for the same money
Loved
97% recommend it after the refund windowmost casual games: 92%
How this is counted
At Steam's US list price of $2.99, the typical player's 3.5 hours come to 85¢ an hour. Past the two-hour refund window, 97% of its Steam reviewers recommend it. At 85¢ an hour, SUPER CHICKEN JUMPER is cheaper per hour than 788 of 880 casual games here: the typical one of 880 casual games here charges $2.29, so the same $2.99 buys 2.7× the hours.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (casual games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like SUPER CHICKEN JUMPER?
Give the ball your Steam profile link or name. It reads the games you own most like SUPER CHICKEN JUMPER, how long each held you against the typical player, and how long SUPER CHICKEN JUMPER would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
@danonyyy holds this page
- 1st
@danonyyy2.2 h - 2ndopen– – –
- 3rdopen– – –
Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.
What did people here do with SUPER CHICKEN JUMPER?
1 of 3
Copies in the libraries here: never launched it
How this is counted
Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.
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How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the ones of a similar typical length ahead. Each case wears the hours its own page leads with.





