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2025 · Tactical RPG · Turn-Based Tactics · Fantasy

How long isSunderfolk?

by Secret Door

8 hours

for the typical playerhalf of them between 3.5 hours and 21 hours

Does Sunderfolk hold up?

Holds steady

Holds up seal

At least 93% of its Steam reviewers recommend it at every stage from 2 to 50 hours played.

Earned when at least 90% of a game's Steam reviewers recommend it at every stage past the first two hours, counted over three or more stages of 200 reviews each, with no stage 5 points below an earlier one. Every game that holds it.

Made this game? Put the seal on your site
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<a href="https://www.videogamebacklog.com/game/sunderfolk#seals"><img src="https://www.videogamebacklog.com/game/sunderfolk/seal/holds-up.png" width="160" height="160" alt="Sunderfolk: Holds up. At least 93% of its Steam reviewers recommend it at every stage from 2 to 50 hours played."></a>

Do the first two hours of Sunderfolk tell you?

In the first two hours62%recommend it

After that95%recommend it

8 of every 20 thumbs-down came after the window had closed, 12 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 8 hours or less when they gave their verdict. The middle half sat between 3.5 hours and 21 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 2,340 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

It holds steady: between 94% and 96% recommend it at every stage past the first two hours.

16% of its reviews were written inside Steam's two-hour refund window, and 62% of those recommend it. After the window, 95% do. Of the players who gave it a thumbs-down, 41% were already past the window; the typical thumbs-down came 1.5 hours in.

When would you get there?

8days

At an hour a night, you’d pass the typical player’s 8 hours on Wednesday, October 28.

Half of its reviewers had played between 3.5 and 21 hours: Oct 24 to Nov 10 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in Sunderfolk?

The filter

Hostilities Ceased…

40 of every 100 players got to this one and no further.

They hold Our Story Begins and never earned it.

  1. Launched it100% launched it
  2. Our Story BeginsEnter town−3070% hold it
  3. Hostilities Ceased…Complete Act 1Filtered −4030% hold it
  4. Shadowstone AboundComplete Act 2−1416% hold it
  5. SymbiosisComplete Act 3−610% hold it
How this is counted

70% of the players who launched Sunderfolk hold Our Story Begins, its first story achievement on Steam, and 10% hold Symbiosis, its last. The steepest drop comes between Our Story Begins (70%) and Hostilities Ceased… (30%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is Sunderfolk worth it?

Is Sunderfolk worth it? Mostly.

  • Pricey per hour

    A typical strategy game gives 3.8× the hours for the money

  • Loved

    95% recommend it after the refund windowmost strategy games: 88%

How this is counted

At Steam's US list price of $49.99, the typical player's 8 hours come to $6.25 an hour. Past the two-hour refund window, 95% of its Steam reviewers recommend it. At $6.25 an hour, Sunderfolk costs more per hour than 942 of 968 strategy games here: the typical one of 968 strategy games here charges $1.67.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (strategy games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like Sunderfolk?

Give the ball your Steam profile link or name. It reads the games you own most like Sunderfolk, how long each held you against the typical player, and how long Sunderfolk would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

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