2018 · Turn-Based · World War II · Wargame
How long isStrategic Command WWII: World at War?
by Fury Software
58 hours
for the typical playerhalf of them between 16 hours and 215 hours
Long for a wargame: 58 hours for the typical player, longer than 99 of 104 wargames here.
How this is counted
Half of its Steam reviewers had played 58 hours or less when they gave their verdict. The middle half sat between 16 hours and 215 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 625 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
When would you get there?
8weeks
At an hour a night, you’d pass the typical player’s 58 hours on Friday, December 18.
Half of its reviewers had played between 16 and 215 hours: Nov 6 to May 24, 2027 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Is Strategic Command WWII: World at War worth it?
Video Game Backlog
One hour, at list price
Strategic Command WWII: World at War
- Steam list price, US
- $39.99
- Typical player
- ÷ 58 h
- wargame rate
- $1.43/h
- 58 h at that rate
- $83
List price. Not a sale price,
not what anyone paid.
Is Strategic Command WWII: World at War worth it? Yes.
A steal
2.1× the hours of a typical wargame, for the same money
Liked
84% of its reviewers recommend itmost wargames: 86%
How this is counted
At Steam's US list price of $39.99, the typical player's 58 hours come to 69¢ an hour. 84% of its Steam reviewers recommend it. At 69¢ an hour, Strategic Command WWII: World at War is cheaper per hour than 82 of 104 wargames here: the typical one of 104 wargames here charges $1.43, so the same $39.99 buys 2.1× the hours.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (wargames) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like Strategic Command WWII: World at War?
Give the ball your Steam profile link or name. It reads the games you own most like Strategic Command WWII: World at War, how long each held you against the typical player, and how long Strategic Command WWII: World at War would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
Games like Strategic Command WWII: World at War
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- Sid Meier's Civilization V100hours
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- Sid Meier's Civilization VI49hours
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- Warhammer 40,000: Gladius - Relics of War15hours
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- Shadow Empire38hours
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- Darkest Hour: A Hearts of Iron Game42hours
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- Making History: The Calm & The Storm14hours
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- Fantasy General II15hours
Fantasy General II
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Each case wears the hours its own page leads with.