2019 · Card Battler · Turn-Based · Card Game
How long isSteamWorld Quest: Hand of Gilgamech?
15 hours
for the typical playerhalf of them between 7.5 hours and 26 hours
SteamWorld Quest: Hand of Gilgamech among the 47 deckbuilders here
The whole tier list#31
of 47
ranked by owners here who played past two hours
- 34%
- got past 2 hours
- −5 on the kind's 39%
- 2%
- past 20 hours
- −5 on the kind's 7%
- 48%
- launched it
- −6 on the kind's 54%
- 64
- libraries own it
- 1 in 39 of the 2,519 read here
Next to it in the ranking
On the long side for a deckbuilder: 15 hours for the typical player, longer than 78 of 93 deckbuilders here.
80% recommend it at 2 to 5 hours
81% recommend it at 5 to 10 hours
89% recommend it at 10 to 20 hours
95% recommend it at 20 to 50 hours
Does SteamWorld Quest: Hand of Gilgamech hold up?
Grows on people

80% of its Steam reviewers recommend it at 2–5 hours played, and 95% at 20–50 hours played.
Earned when the share recommending a game rises 8 points or more from its first stage past the two-hour mark to its last, never falls 5 points on the way, and at least 80% of all its Steam reviewers recommend it. Every game that holds it.
Do the first two hours of SteamWorld Quest: Hand of Gilgamech tell you?
In the first two hours55%recommend it
After that89%recommend it
13 in 100 said no: 10 after the window had closed, 3 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 15 hours or less when they gave their verdict. The middle half sat between 7.5 hours and 26 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 2,320 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It grows on people: 80% recommend it at 2–5 hours, and 95% at 20–50 hours.
7% of its reviews were written inside Steam's two-hour refund window, and 55% of those recommend it. After the window, 89% do. Of the players who gave it a thumbs-down, 76% were already past the window; the typical thumbs-down came 7 hours in.
When would you get there?
15days
At an hour a night, you’d pass the typical player’s 15 hours on Sunday, November 29.
Half of its reviewers had played between 7.5 and 26 hours: Nov 22 to Dec 10 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in SteamWorld Quest: Hand of Gilgamech?

The filter
A Form of Meditation?
28 of every 100 players got to this one and no further.
They hold Fresh Buns Anyone? and never earned it.
How this is counted
81% of the players who launched SteamWorld Quest: Hand of Gilgamech hold Grow Locally, Save the Environment, its first story achievement on Steam, and 20% hold The Bigger They Come, its last. The steepest drop comes between Fresh Buns Anyone? (74%) and A Form of Meditation? (46%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is SteamWorld Quest: Hand of Gilgamech worth it?
Video Game Backlog
One hour, at list price
SteamWorld Quest: Hand of Gilgamech
- Steam list price, US
- $24.99
- Typical player
- ÷ 15 h
- deckbuilder rate
- $1.87/h
- 15 h at that rate
- $28
About the going rate
List price. Not a sale price,
not what anyone paid.
Is SteamWorld Quest: Hand of Gilgamech worth it? Mostly.
Fair price
About what a typical deckbuilder charges: $1.67 an hour
Liked
89% recommend it after the refund windowmost deckbuilders: 90%
Usually played
48% of owners here have played itmost deckbuilders: 58%
How this is counted
At Steam's US list price of $24.99, the typical player's 15 hours come to $1.67 an hour. Past the two-hour refund window, 89% of its Steam reviewers recommend it. An hour of SteamWorld Quest: Hand of Gilgamech costs about what the typical one of 93 deckbuilders here charges $1.87.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (deckbuilders) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Where can I play SteamWorld Quest: Hand of Gilgamech today?
On iPhone, PC and Switch
Its own release still plays there: no collection or remaster needed.
- todayPC2019
- todayiPhone2020
- todaySwitch2025in Steamworld Essentials Collection
How this is counted
From IGDB, found by its Steam app: the machines SteamWorld Quest: Hand of Gilgamech came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.
Would you like SteamWorld Quest: Hand of Gilgamech?
Give the ball your Steam profile link or name. It reads the games you own most like SteamWorld Quest: Hand of Gilgamech, how long each held you against the typical player, and how long SteamWorld Quest: Hand of Gilgamech would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
Nobody holds this page yet
- 1st
@hustensaftschmuggler1.5 h - 2nd
@tyr1 min - 3rdopen– – –
Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.
Games like SteamWorld Quest: Hand of Gilgamech
Library Of Ruina
SteamWorld Quest, but harder, and three times the hours
Loved · 94%Games like Library Of Ruina
Knock on the Coffin Lid
SteamWorld Quest, but dark fantasy, and with zombies
Liked · 83%Games like Knock on the Coffin Lid
Inscryption
SteamWorld Quest, but a psychological horror game, and full of puzzles
Loved · 97%Games like Inscryption
How this is counted
Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from SteamWorld Quest: Hand of Gilgamech: a kind of game it is that SteamWorld Quest: Hand of Gilgamech is not, a feature its tags carry that SteamWorld Quest: Hand of Gilgamech's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.







