2016 · Horror · Co-op · Survival Horror
How long isStay Close?
by Blind Bird
2.5 hours
for the typical playerhalf of them between 1 hour and 4 hours
Almost never seen through: only 0.8% of the players who launched it hold its last story achievement.
44% recommend it at 0 to 2 hours
73% recommend it at 2 to 5 hours
83% recommend it at 5 to 10 hours
Do the first two hours of Stay Close tell you?
In the first two hours44%recommend it
After that76%recommend it
8 of every 20 thumbs-down came after the window had closed, 12 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 2.5 hours or less when they gave their verdict. The middle half sat between 1 hour and 4 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 1,950 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
42% of its reviews were written inside Steam's two-hour refund window, and 44% of those recommend it. After the window, 76% do. Of the players who gave it a thumbs-down, 38% were already past the window; the typical thumbs-down came 1.5 hours in.
When would you get there?
3days
At an hour a night, you’d pass the typical player’s 2.5 hours on Friday, October 23.
Half of its reviewers had played between 1 and 4 hours: tonight to Oct 24 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in Stay Close?

The filter
Winner
25 of every 100 players got to this one and no further.
They hold Game over and never earned it.
How this is counted
84% of the players who launched Stay Close hold You found Cyrus!, its first story achievement on Steam, and 0.8% hold Winner, its last. The steepest drop comes between Game over (26%) and Winner (0.8%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is Stay Close worth it?
Video Game Backlog
One hour, at list price
Stay Close
- Steam list price, US
- $8.99
- Typical player
- ÷ 2.5 h
- adventure game rate
- $2.22/h
- 2.5 h at that rate
- $6
List price. Not a sale price,
not what anyone paid.
Is Stay Close worth it? Probably not.
Pricey per hour
A typical adventure game gives 1.6× the hours for the money
Mixed
76% recommend it after the refund windowmost adventure games: 90%
How this is counted
At Steam's US list price of $8.99, the typical player's 2.5 hours come to $3.60 an hour. Past the two-hour refund window, 76% of its Steam reviewers recommend it. At $3.60 an hour, Stay Close costs more per hour than 1596 of 2083 adventure games here: the typical one of 2083 adventure games here charges $2.22.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (adventure games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like Stay Close?
Give the ball your Steam profile link or name. It reads the games you own most like Stay Close, how long each held you against the typical player, and how long Stay Close would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
What did people here do with Stay Close?
1 in 3,480
Name 100 runs say its name: players asked to name 100 games from memory
How this is counted
Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.
Games like Stay Close
- Blood and Bacon3.5hours
Blood and Bacon
- Cry of Fear5.5hours
Cry of Fear
- SCP: Secret Laboratory32hours
SCP: Secret Laboratory
- Backrooms: Escape Together5.5hours
Backrooms: Escape Together
- DEVOUR6hours
DEVOUR
- Outlast 26.5hours
Outlast 2
- Escape the Backrooms10hours
Escape the Backrooms
- BIGFOOT6hours
BIGFOOT
- Outlast5.5hours
Outlast
- Dead by Daylight75hours
Dead by Daylight
- Nuclear Nightmare5hours
Nuclear Nightmare
- Resident Evil Village14hours
Resident Evil Village
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the ones of a similar typical length ahead. Each case wears the hours its own page leads with.