2025 · Action-Adventure · Magic · Story Rich
How long isSouth of Midnight?
12 hours
for the typical playerhalf of them between 7 hours and 16 hours
Well loved: 95% recommend it past the refund window, better reviewed than 404 of 499 action-adventures here.
77% recommend it at 0 to 2 hours
91% recommend it at 2 to 5 hours
91% recommend it at 5 to 10 hours
96% recommend it at 10 to 20 hours
98% recommend it at 20 to 50 hours
Does South of Midnight hold up?
Holds steady

At least 91% of its Steam reviewers recommend it at every stage from 2 to 50 hours played.
Earned when at least 90% of a game's Steam reviewers recommend it at every stage past the first two hours, counted over three or more stages of 200 reviews each, with no stage 5 points below an earlier one. Every game that holds it.
Do the first two hours of South of Midnight tell you?
In the first two hours77%recommend it
After that95%recommend it
16 of every 20 thumbs-down came after the window had closed, 4 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 12 hours or less when they gave their verdict. The middle half sat between 7 hours and 16 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 4,870 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It holds steady: between 91% and 98% recommend it at every stage past the first two hours.
4% of its reviews were written inside Steam's two-hour refund window, and 77% of those recommend it. After the window, 95% do. Of the players who gave it a thumbs-down, 82% were already past the window; the typical thumbs-down came 7.5 hours in.
When would you get there?
12days
At an hour a night, you’d pass the typical player’s 12 hours on Monday, November 2.
Half of its reviewers had played between 7 and 16 hours: Oct 28 to Nov 6 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in South of Midnight?

The filter
A Big Fish
14 of every 100 players got to this one and no further.
They hold Other Voices, Other Looms and never earned it.
How this is counted
91% of the players who launched South of Midnight hold Night of the Flood, its first story achievement on Steam, and 39% hold Stroke of Midnight, its last. The steepest drop comes between Other Voices, Other Looms (82%) and A Big Fish (68%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is South of Midnight worth it?
Video Game Backlog
One hour, at list price
South of Midnight
- Steam list price, US
- $34.99
- Typical player
- ÷ 12 h
- action-adventure rate
- $2.50/h
- 12 h at that rate
- $30
About the going rate
List price. Not a sale price,
not what anyone paid.
Is South of Midnight worth it? Yes.
Fair price
About what a typical action-adventure charges: $2.92 an hour
Loved
95% recommend it after the refund windowmost action-adventures: 89%
How this is counted
At Steam's US list price of $34.99, the typical player's 12 hours come to $2.92 an hour. Past the two-hour refund window, 95% of its Steam reviewers recommend it. An hour of South of Midnight costs about what the typical one of 499 action-adventures here charges $2.50.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (action-adventures) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like South of Midnight?
Give the ball your Steam profile link or name. It reads the games you own most like South of Midnight, how long each held you against the typical player, and how long South of Midnight would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
What did people here do with South of Midnight?
1 in 700
Name 100 runs say its name: players asked to name 100 games from memory
How this is counted
Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.
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How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Each case wears the hours its own page leads with.









