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South of Midnight cover

2025 · Action-Adventure · Magic · Story Rich

How long isSouth of Midnight?

12 hours

for the typical playerhalf of them between 7 hours and 16 hours

Does South of Midnight hold up?

Holds steady

Holds up seal

At least 91% of its Steam reviewers recommend it at every stage from 2 to 50 hours played.

Earned when at least 90% of a game's Steam reviewers recommend it at every stage past the first two hours, counted over three or more stages of 200 reviews each, with no stage 5 points below an earlier one. Every game that holds it.

Do the first two hours of South of Midnight tell you?

In the first two hours77%recommend it

After that95%recommend it

16 of every 20 thumbs-down came after the window had closed, 4 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 12 hours or less when they gave their verdict. The middle half sat between 7 hours and 16 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 4,870 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

It holds steady: between 91% and 98% recommend it at every stage past the first two hours.

4% of its reviews were written inside Steam's two-hour refund window, and 77% of those recommend it. After the window, 95% do. Of the players who gave it a thumbs-down, 82% were already past the window; the typical thumbs-down came 7.5 hours in.

When would you get there?

12days

At an hour a night, you’d pass the typical player’s 12 hours on Monday, November 2.

Half of its reviewers had played between 7 and 16 hours: Oct 28 to Nov 6 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in South of Midnight?

The filter

A Big Fish

14 of every 100 players got to this one and no further.

They hold Other Voices, Other Looms and never earned it.

  1. Launched it100% launched it
  2. Night of the FloodComplete Chapter 1−991% hold it
  3. Other Voices, Other LoomsComplete Chapter 2−982% hold it
  4. A Big FishComplete Chapter 3Filtered −1468% hold it
  5. Wicked TemperComplete Chapter 4−563% hold it
  6. Everything that RisesComplete Chapter 5−855% hold it
  7. Hush, Hush, Sweet CherieComplete Chapter 6−550% hold it
  8. A Barman is Hard to FindComplete Chapter 7−446% hold it
  9. Of Webs and WomanComplete Chapter 9−343% hold it
  10. Light in the DarknessComplete Chapter 10−142% hold it
  11. Muddy WatersComplete Chapter 11−240% hold it
  12. Stroke of MidnightComplete the game−139% hold it
How this is counted

91% of the players who launched South of Midnight hold Night of the Flood, its first story achievement on Steam, and 39% hold Stroke of Midnight, its last. The steepest drop comes between Other Voices, Other Looms (82%) and A Big Fish (68%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is South of Midnight worth it?

Is South of Midnight worth it? Yes.

  • Fair price

    About what a typical action-adventure charges: $2.92 an hour

  • Loved

    95% recommend it after the refund windowmost action-adventures: 89%

How this is counted

At Steam's US list price of $34.99, the typical player's 12 hours come to $2.92 an hour. Past the two-hour refund window, 95% of its Steam reviewers recommend it. An hour of South of Midnight costs about what the typical one of 499 action-adventures here charges $2.50.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (action-adventures) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like South of Midnight?

Give the ball your Steam profile link or name. It reads the games you own most like South of Midnight, how long each held you against the typical player, and how long South of Midnight would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

What did people here do with South of Midnight?

  • 1 in 700

    Name 100 runs say its name: players asked to name 100 games from memory

How this is counted

Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.

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