Video Game Backlog

2025 · Combat Racing · Local Multiplayer · Action-Adventure

How long isSonic Racing: CrossWorlds?

by Sonic Team

10 hours

for the typical playerhalf of them between 4.5 hours and 28 hours

Sonic Racing: CrossWorlds cover

Sonic Racing: CrossWorlds among the 47 combat racers here

The whole tier list
SPlayed tier

#1

of 47

ranked by owners here who played past two hours

83%
got past 2 hours
+47 on the kind's 37%
39%
past 20 hours
+35 on the kind's 4%
100%
launched it
+42 on the kind's 58%
36
libraries own it
1 in 69 of the 2,472 read here
Sonic Racing: CrossWorlds ↓
#1 Sonic Racing: CrossWorlds#47
0% of its owners here never launched it. More or fewer than the next game?Play higher or lower

Long for a combat racer: 10 hours for the typical player, longer than 46 of 47 combat racers here.

Does Sonic Racing: CrossWorlds hold up?

Wears thin

Do the first two hours of Sonic Racing: CrossWorlds tell you?

In the first two hours81%recommend it

After that94%recommend it

7 in 100 said no: 5 after the window had closed, 2 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 10 hours or less when they gave their verdict. The middle half sat between 4.5 hours and 28 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 17,400 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

It is recommended most by players at 5–10 hours: 95% of them. Among players at 200–500 hours that falls to 77%.

10% of its reviews were written inside Steam's two-hour refund window, and 81% of those recommend it. After the window, 94% do. Of the players who gave it a thumbs-down, 73% were already past the window; the typical thumbs-down came 9 hours in.

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When would you get there?

10days

At an hour a night, you’d pass the typical player’s 10 hours on Monday, November 23.

Half of its reviewers had played between 4.5 and 28 hours: Nov 18 to Dec 11 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Is Sonic Racing: CrossWorlds worth it?

Is Sonic Racing: CrossWorlds worth it? Mostly.

  • Fair price

    About what a typical combat racer charges: $4.00 an hour

  • Loved

    94% recommend it after the refund windowmost combat racers: 89%

  • Gets played

    100% of owners here have played itmost combat racers: 66%

How this is counted

At Steam's US list price of $39.99, the typical player's 10 hours come to $4.00 an hour. Past the two-hour refund window, 94% of its Steam reviewers recommend it. An hour of Sonic Racing: CrossWorlds costs about what the typical one of 47 combat racers here charges $3.33.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (combat racers) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Where can I play Sonic Racing: CrossWorlds today?

Almost anywhere

PC, PS5, Xbox Series, Switch 2 and 3 more.

  1. todayXbox Series2025
  2. todayPS42025
  3. todaySwitch 22025
  4. todayPC2025
  5. todayPS52025
  6. todayXbox One2025
  7. todaySwitch2025
How this is counted

From IGDB, found by its Steam app: the machines Sonic Racing: CrossWorlds came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.

Would you like Sonic Racing: CrossWorlds?

Give the ball your Steam profile link or name. It reads the games you own most like Sonic Racing: CrossWorlds, how long each held you against the typical player, and how long Sonic Racing: CrossWorlds would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

@ravage holds this page

  1. 1st@ravage6.7 h
  2. 2ndopen– – –
  3. 3rdopen– – –

Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.

What did people here do with Sonic Racing: CrossWorlds?

  • 1 in 45

    Name 100 runs say its name: players asked to name 100 games from memory

How this is counted

Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.

Games like Sonic Racing: CrossWorlds

  1. 1

    Need for Speed Heat

    Sonic Racing: CrossWorlds, but open world, and with driving

    Liked · 84%Games like Need for Speed Heat

  2. 2

    Need for Speed Payback

    Sonic Racing: CrossWorlds, but open world, and third-person

    Liked · 85%Games like Need for Speed Payback

  3. 3

    Split Fiction

    Sonic Racing: CrossWorlds, but a puzzle platformer, and even better loved

    Loved · 97%Games like Split Fiction

  4. 4

    Road Redemption

    Sonic Racing: CrossWorlds, but gorier, and half the hours

    Liked · 83%Games like Road Redemption

  5. 5

    The Karters 2: Turbo Charged

    Sonic Racing: CrossWorlds, but a sports game, and half the hours

    Loved · 92%Games like The Karters 2: Turbo Charged

  6. 6

    BlazeRush

    Sonic Racing: CrossWorlds, but half the hours

    Liked · 88%Games like BlazeRush

All 30 games like Sonic Racing: CrossWorlds, and which you already own
How this is counted

Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from Sonic Racing: CrossWorlds: a kind of game it is that Sonic Racing: CrossWorlds is not, a feature its tags carry that Sonic Racing: CrossWorlds's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.

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