2025 · Combat Racing · Local Multiplayer · Action-Adventure
How long isSonic Racing: CrossWorlds?
by Sonic Team
10 hours
for the typical playerhalf of them between 4.5 hours and 28 hours
Sonic Racing: CrossWorlds among the 47 combat racers here
The whole tier list#1
of 47
ranked by owners here who played past two hours
- 83%
- got past 2 hours
- +47 on the kind's 37%
- 39%
- past 20 hours
- +35 on the kind's 4%
- 100%
- launched it
- +42 on the kind's 58%
- 36
- libraries own it
- 1 in 69 of the 2,472 read here
Long for a combat racer: 10 hours for the typical player, longer than 46 of 47 combat racers here.
81% recommend it at 0 to 2 hours
95% recommend it at 2 to 5 hours
95% recommend it at 5 to 10 hours
95% recommend it at 10 to 20 hours
94% recommend it at 20 to 50 hours
93% recommend it at 50 to 100 hours
89% recommend it at 100 to 200 hours
77% recommend it at 200 to 500 hours
Does Sonic Racing: CrossWorlds hold up?
Wears thin
Do the first two hours of Sonic Racing: CrossWorlds tell you?
In the first two hours81%recommend it
After that94%recommend it
7 in 100 said no: 5 after the window had closed, 2 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 10 hours or less when they gave their verdict. The middle half sat between 4.5 hours and 28 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 17,400 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It is recommended most by players at 5–10 hours: 95% of them. Among players at 200–500 hours that falls to 77%.
10% of its reviews were written inside Steam's two-hour refund window, and 81% of those recommend it. After the window, 94% do. Of the players who gave it a thumbs-down, 73% were already past the window; the typical thumbs-down came 9 hours in.
When would you get there?
10days
At an hour a night, you’d pass the typical player’s 10 hours on Monday, November 23.
Half of its reviewers had played between 4.5 and 28 hours: Nov 18 to Dec 11 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Is Sonic Racing: CrossWorlds worth it?
Video Game Backlog
One hour, at list price
Sonic Racing: CrossWorlds
- Steam list price, US
- $39.99
- Typical player
- ÷ 10 h
- combat racer rate
- $3.33/h
- 10 h at that rate
- $33
About the going rate
List price. Not a sale price,
not what anyone paid.
Is Sonic Racing: CrossWorlds worth it? Mostly.
Fair price
About what a typical combat racer charges: $4.00 an hour
Loved
94% recommend it after the refund windowmost combat racers: 89%
Gets played
100% of owners here have played itmost combat racers: 66%
How this is counted
At Steam's US list price of $39.99, the typical player's 10 hours come to $4.00 an hour. Past the two-hour refund window, 94% of its Steam reviewers recommend it. An hour of Sonic Racing: CrossWorlds costs about what the typical one of 47 combat racers here charges $3.33.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (combat racers) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Where can I play Sonic Racing: CrossWorlds today?
Almost anywhere
PC, PS5, Xbox Series, Switch 2 and 3 more.
- todayXbox Series2025
- todayPS42025
- todaySwitch 22025
- todayPC2025
- todayPS52025
- todayXbox One2025
- todaySwitch2025
How this is counted
From IGDB, found by its Steam app: the machines Sonic Racing: CrossWorlds came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.
Would you like Sonic Racing: CrossWorlds?
Give the ball your Steam profile link or name. It reads the games you own most like Sonic Racing: CrossWorlds, how long each held you against the typical player, and how long Sonic Racing: CrossWorlds would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
@ravage holds this page
- 1st
@ravage6.7 h - 2ndopen– – –
- 3rdopen– – –
Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.
What did people here do with Sonic Racing: CrossWorlds?
1 in 45
Name 100 runs say its name: players asked to name 100 games from memory
How this is counted
Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.
Games like Sonic Racing: CrossWorlds
Need for Speed Heat
Sonic Racing: CrossWorlds, but open world, and with driving
Liked · 84%Games like Need for Speed Heat
Need for Speed Payback
Sonic Racing: CrossWorlds, but open world, and third-person
Liked · 85%Games like Need for Speed Payback
Split Fiction
Sonic Racing: CrossWorlds, but a puzzle platformer, and even better loved
Loved · 97%Games like Split Fiction
Road Redemption
Sonic Racing: CrossWorlds, but gorier, and half the hours
Liked · 83%Games like Road Redemption
The Karters 2: Turbo Charged
Sonic Racing: CrossWorlds, but a sports game, and half the hours
Loved · 92%Games like The Karters 2: Turbo Charged
How this is counted
Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from Sonic Racing: CrossWorlds: a kind of game it is that Sonic Racing: CrossWorlds is not, a feature its tags carry that Sonic Racing: CrossWorlds's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.