2024 · Action-Adventure · Horror · Spectacle fighter
How long isSlitterhead?
by Bokeh Game Studio lnc.
11 hours
for the typical playerhalf of them between 3.5 hours and 19 hours
A brick wall partway in: one story step stops 35 in 100 of the players who launched it.
80% recommend it at 10 to 20 hours
89% recommend it at 20 to 50 hours
Do the first two hours of Slitterhead tell you?
In the first two hours68%recommend it
After that81%recommend it
15 of every 20 thumbs-down came after the window had closed, 5 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 11 hours or less when they gave their verdict. The middle half sat between 3.5 hours and 19 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 1,230 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
16% of its reviews were written inside Steam's two-hour refund window, and 68% of those recommend it. After the window, 81% do. Of the players who gave it a thumbs-down, 76% were already past the window; the typical thumbs-down came 7 hours in.
When would you get there?
11days
At an hour a night, you’d pass the typical player’s 11 hours on Saturday, October 31.
Half of its reviewers had played between 3.5 and 19 hours: Oct 24 to Nov 8 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in Slitterhead?

The filter
The Black Rider
35 of every 100 players got to this one and no further.
They hold A Rare Encounter and never earned it.
How this is counted
95% of the players who launched Slitterhead hold Survival, its first story achievement on Steam, and 22% hold Timeline Collapse, its last. The steepest drop comes between A Rare Encounter (84%) and The Black Rider (49%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is Slitterhead worth it?
Video Game Backlog
One hour, at list price
Slitterhead
- Steam list price, US
- $49.99
- Typical player
- ÷ 11 h
- adventure game rate
- $2.22/h
- 11 h at that rate
- $24
List price. Not a sale price,
not what anyone paid.
Is Slitterhead worth it? It depends.
Pricey per hour
A typical adventure game gives 2× the hours for the money
Liked
81% recommend it after the refund windowmost adventure games: 90%
How this is counted
At Steam's US list price of $49.99, the typical player's 11 hours come to $4.54 an hour. Past the two-hour refund window, 81% of its Steam reviewers recommend it. At $4.54 an hour, Slitterhead costs more per hour than 1836 of 2083 adventure games here: the typical one of 2083 adventure games here charges $2.22.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (adventure games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like Slitterhead?
Give the ball your Steam profile link or name. It reads the games you own most like Slitterhead, how long each held you against the typical player, and how long Slitterhead would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
Games like Slitterhead
- Ghostwire: Tokyo13hours
Ghostwire: Tokyo
- Poppy Playtime5hours
Poppy Playtime
- Tormented Souls 217hours
Tormented Souls 2
- Bendy and the Dark Revival7.5hours
Bendy and the Dark Revival
- The Chant6.5hours
The Chant
- Darkwood14hours
Darkwood
- Amnesia: The Bunker8hours
Amnesia: The Bunker
- Ghost Trick: Phantom Detective13hours
Ghost Trick: Phantom Detective
- Maid of Sker5.5hours
Maid of Sker
- GYLT7hours
GYLT
- FATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse11hours
FATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse
- The Outlast Trials14hours
The Outlast Trials
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the ones of a similar typical length ahead. Each case wears the hours its own page leads with.









