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Skin Deep cover

2025 · Immersive Sim · Stealth · FPS

How long isSkin Deep?

by Blendo Games

9 hours

for the typical playerhalf of them between 4.5 hours and 14 hours

Does Skin Deep hold up?

Holds steady

Holds up seal

At least 90% of its Steam reviewers recommend it at every stage from 2 to 20 hours played.

Earned when at least 90% of a game's Steam reviewers recommend it at every stage past the first two hours, counted over three or more stages of 200 reviews each, with no stage 5 points below an earlier one. Every game that holds it.

Made this game? Put the seal on your site
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<a href="https://www.videogamebacklog.com/game/skin-deep#seals"><img src="https://www.videogamebacklog.com/game/skin-deep/seal/holds-up.png" width="160" height="160" alt="Skin Deep: Holds up. At least 90% of its Steam reviewers recommend it at every stage from 2 to 20 hours played."></a>

Do the first two hours of Skin Deep tell you?

In the first two hours78%recommend it

After that97%recommend it

10 of every 20 thumbs-down came after the window had closed, 10 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 9 hours or less when they gave their verdict. The middle half sat between 4.5 hours and 14 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 1,810 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

It holds steady: between 91% and 98% recommend it at every stage past the first two hours.

12% of its reviews were written inside Steam's two-hour refund window, and 78% of those recommend it. After the window, 97% do. Of the players who gave it a thumbs-down, 52% were already past the window; the typical thumbs-down came 2.5 hours in.

When would you get there?

9days

At an hour a night, you’d pass the typical player’s 9 hours on Thursday, October 29.

Half of its reviewers had played between 4.5 and 14 hours: Oct 25 to Nov 3 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in Skin Deep?

The filter

Stargazer

15 of every 100 players got to this one and no further.

They hold Angler and never earned it.

  1. Launched it100% launched it
  2. CSS WobbegongContract complete−1090% hold it
  3. PeriwinkleContract complete−1278% hold it
  4. AnglerContract complete−1464% hold it
  5. StargazerContract completeFiltered −1549% hold it
  6. HerringContract complete−742% hold it
  7. RemoraContract complete−537% hold it
  8. NarwhalContract complete−334% hold it
  9. BarreleyeContract complete−331% hold it
  10. ChitonContract complete−427% hold it
  11. BelugaContract complete−423% hold it
  12. The End−320% hold it
How this is counted

90% of the players who launched Skin Deep hold CSS Wobbegong, its first story achievement on Steam, and 20% hold The End, its last. The steepest drop comes between Angler (64%) and Stargazer (49%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is Skin Deep worth it?

Is Skin Deep worth it? Yes.

  • Fair price

    About what a typical simulation game charges: $2.22 an hour

  • Loved

    97% recommend it after the refund windowmost simulation games: 90%

How this is counted

At Steam's US list price of $19.99, the typical player's 9 hours come to $2.22 an hour. Past the two-hour refund window, 97% of its Steam reviewers recommend it. An hour of Skin Deep costs about what the typical one of 960 simulation games here charges $2.00.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (simulation games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like Skin Deep?

Give the ball your Steam profile link or name. It reads the games you own most like Skin Deep, how long each held you against the typical player, and how long Skin Deep would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

What did people here do with Skin Deep?

  • 1 in 3,480

    Name 100 runs say its name: players asked to name 100 games from memory

How this is counted

Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.

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