Video Game Backlog

2017 · Horror · Detective · Point & Click

How long isSIMULACRA?

by Kaigan Games OÜ

5 hours

for the typical playerhalf of them between 3.5 hours and 7.5 hours

SIMULACRA cover

SIMULACRA among the 143 detective games here

The whole tier list
CPlayed tier

#111

of 143

ranked by owners here who played past two hours

20%
got past 2 hours
−19 on the kind's 39%
1%
past 20 hours
−6 on the kind's 7%
32%
launched it
−20 on the kind's 52%
133
libraries own it
1 in 19 of the 2,483 read here
SIMULACRA ↓
#1 Phasmophobia#143
68% of its owners here never launched it. More or fewer than the next game?Play higher or lower

Does SIMULACRA hold up?

Holds steady

Holds up seal

At least 90% of its Steam reviewers recommend it at every stage from 2 to 20 hours played.

Earned when at least 90% of a game's Steam reviewers recommend it at every stage past the first two hours, counted over three or more stages of 200 reviews each, with no stage 5 points below an earlier one. Every game that holds it.

Do the first two hours of SIMULACRA tell you?

In the first two hours65%recommend it

After that92%recommend it

10 in 100 said no: 7 after the window had closed, 3 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 5 hours or less when they gave their verdict. The middle half sat between 3.5 hours and 7.5 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 4,740 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

It holds steady: between 90% and 95% recommend it at every stage past the first two hours.

8% of its reviews were written inside Steam's two-hour refund window, and 65% of those recommend it. After the window, 92% do. Of the players who gave it a thumbs-down, 72% were already past the window; the typical thumbs-down came 3.5 hours in.

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When would you get there?

5days

At an hour a night, you’d pass the typical player’s 5 hours on Thursday, November 19.

Half of its reviewers had played between 3.5 and 7.5 hours: Nov 18 to Nov 22 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in SIMULACRA?

The filter

The Internet Never Forgets

19 of every 100 players got to this one and no further.

They hold The Gift of Jab and never earned it.

  1. Launched it100% launched it
  2. You've got MailGet into Anna's email−1783% hold it
  3. The Gift of JabLogin to Anna's social media−677% hold it
  4. The Internet Never ForgetsOnce a criminal, always a criminalFiltered −1958% hold it
  5. Ask her anythingJust don't be a jerk−652% hold it
  6. Looking for loveLove in a hopeless place−1141% hold it
How this is counted

83% of the players who launched SIMULACRA hold You've got Mail, its first story achievement on Steam, and 41% hold Looking for love, its last. The steepest drop comes between The Gift of Jab (77%) and The Internet Never Forgets (58%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is SIMULACRA worth it?

Is SIMULACRA worth it? Mostly.

  • A steal

    2× the hours of a typical detective game, for the same money

  • Loved

    92% recommend it after the refund windowmost detective games: 91%

  • Often left unplayed

    32% of owners here have played itmost detective games: 51%

How this is counted

At Steam's US list price of $4.99, the typical player's 5 hours come to $1.00 an hour. Past the two-hour refund window, 92% of its Steam reviewers recommend it. At $1.00 an hour, SIMULACRA is cheaper per hour than 189 of 209 detective games here: the typical one of 209 detective games here charges $2.00, so the same $4.99 buys 2× the hours.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (detective games) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Where can I play SIMULACRA today?

Almost anywhere

PC, Switch, PS4, Xbox One and 2 more.

  1. todayAndroid2017
  2. todayPC2017
  3. todayiPhone2017
  4. todayPS42019
  5. todayXbox One2019
  6. todaySwitch2019
How this is counted

From IGDB, found by its Steam app: the machines SIMULACRA came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.

Would you like SIMULACRA?

Give the ball your Steam profile link or name. It reads the games you own most like SIMULACRA, how long each held you against the typical player, and how long SIMULACRA would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

@ash holds this page

  1. 1st@ash3.5 h
  2. 2nd@ravage3 h
  3. 3rd@eltorga8 min

Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.

What did people here do with SIMULACRA?

  • 1 in 1,210

    Name 100 runs say its name: players asked to name 100 games from memory

How this is counted

Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.

Games like SIMULACRA

  1. 1

    The Operator

    Much the same as SIMULACRA

    Loved · 92%Games like The Operator

  2. 2

    Doctor Who: The Lonely Assassins

    Much the same as SIMULACRA

    Liked · 89%

  3. 3

    Telling Lies

    SIMULACRA, but realistic, and more divisive

    Divisive · 63%Games like Telling Lies

  4. 4

    Return to Shironagasu Island

    SIMULACRA, but anime

    Loved · 94%Games like Return to Shironagasu Island

  5. 5

    AI: The Somnium Files

    SIMULACRA, but funny, and five times the hours

    Loved · 91%Games like AI: The Somnium Files

  6. 6

    Unheard - Voices of Crime

    SIMULACRA, but top-down, and even better loved

    Loved · 96%Games like Unheard - Voices of Crime

All 30 games like SIMULACRA, and which you already own
How this is counted

Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from SIMULACRA: a kind of game it is that SIMULACRA is not, a feature its tags carry that SIMULACRA's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.

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