2026 · Deckbuilding · Card Game · Turn-Based Combat
How long isShroom and Gloom?
by Team Lazerbeam
6 hours
for the typical playerhalf of them between 3 hours and 12 hours
A touch short for an adventure game: 6 hours for the typical player, shorter than 1,235 of 2,083 adventure games here.
86% recommend it at 0 to 2 hours
95% recommend it at 2 to 5 hours
93% recommend it at 5 to 10 hours
96% recommend it at 10 to 20 hours
Does Shroom and Gloom hold up?
Holds steady

At least 93% of its Steam reviewers recommend it at every stage from 2 to 20 hours played.
Earned when at least 90% of a game's Steam reviewers recommend it at every stage past the first two hours, counted over three or more stages of 200 reviews each, with no stage 5 points below an earlier one. Every game that holds it.
Made this game? Put the seal on your site
<a href="https://www.videogamebacklog.com/game/shroom-and-gloom#seals"><img src="https://www.videogamebacklog.com/game/shroom-and-gloom/seal/holds-up.png" width="160" height="160" alt="Shroom and Gloom: Holds up. At least 93% of its Steam reviewers recommend it at every stage from 2 to 20 hours played."></a>Do the first two hours of Shroom and Gloom tell you?
In the first two hours86%recommend it
After that95%recommend it
13 of every 20 thumbs-down came after the window had closed, 7 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 6 hours or less when they gave their verdict. The middle half sat between 3 hours and 12 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 1,990 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It holds steady: between 93% and 96% recommend it at every stage past the first two hours.
15% of its reviews were written inside Steam's two-hour refund window, and 86% of those recommend it. After the window, 95% do. Of the players who gave it a thumbs-down, 67% were already past the window; the typical thumbs-down came 4 hours in.
When would you get there?
6days
At an hour a night, you’d pass the typical player’s 6 hours on Monday, October 26.
Half of its reviewers had played between 3 and 12 hours: Oct 23 to Nov 1 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Is Shroom and Gloom worth it?
Video Game Backlog
One hour, at list price
Shroom and Gloom
- Steam list price, US
- $14.99
- Typical player
- ÷ 6 h
- adventure game rate
- $2.22/h
- 6 h at that rate
- $13
About the going rate
List price. Not a sale price,
not what anyone paid.
Is Shroom and Gloom worth it? Yes.
Fair price
About what a typical adventure game charges: $2.50 an hour
Loved
95% recommend it after the refund windowmost adventure games: 90%
How this is counted
At Steam's US list price of $14.99, the typical player's 6 hours come to $2.50 an hour. Past the two-hour refund window, 95% of its Steam reviewers recommend it. An hour of Shroom and Gloom costs about what the typical one of 2083 adventure games here charges $2.22.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (adventure games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like Shroom and Gloom?
Give the ball your Steam profile link or name. It reads the games you own most like Shroom and Gloom, how long each held you against the typical player, and how long Shroom and Gloom would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
Games like Shroom and Gloom
- Loop Hero15hours
Loop Hero
- 9 Kings11hours
9 Kings
- Vampire Crawlers8.5hours
Vampire Crawlers
- Slay the Spire 243hours
Slay the Spire 2
- Inscryption14hours
Inscryption
- Tainted Grail12hours
Tainted Grail
- Monster Train19hours
Monster Train
- Roguebook13hours
Roguebook
- Black Book21hours
Black Book
- He is Coming8.5hours
He is Coming
- Slay the Spire38hours
Slay the Spire
- HELLCARD14hours
HELLCARD
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the ones of a similar typical length ahead. Each case wears the hours its own page leads with.