2020 · Dinosaurs · Co-op · Open World
How long isSecond Extinction™?
by Systemic Reaction™
6 hours
for the typical playerhalf of them between 2.5 hours and 14 hours
Rarely seen through: only 14% of the players who launched it hold its last story achievement.
43% recommend it at 0 to 2 hours
71% recommend it at 2 to 5 hours
67% recommend it at 5 to 10 hours
61% recommend it at 10 to 20 hours
54% recommend it at 20 to 50 hours
Does Second Extinction™ hold up?
Wears thin
Do the first two hours of Second Extinction™ tell you?
In the first two hours43%recommend it
After that64%recommend it
14 of every 20 thumbs-down came after the window had closed, 6 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 6 hours or less when they gave their verdict. The middle half sat between 2.5 hours and 14 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 6,380 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It is recommended most by players at 2–5 hours: 71% of them. Among players at 20–50 hours that falls to 54%.
21% of its reviews were written inside Steam's two-hour refund window, and 43% of those recommend it. After the window, 64% do. Of the players who gave it a thumbs-down, 70% were already past the window; the typical thumbs-down came 5.5 hours in.
When would you get there?
6days
At an hour a night, you’d pass the typical player’s 6 hours on Monday, October 26.
Half of its reviewers had played between 2.5 and 14 hours: Oct 23 to Nov 3 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in Second Extinction™?

The filter
Savior
16 of every 100 players got to this one and no further.
They hold Contact and never earned it.
How this is counted
49% of the players who launched Second Extinction™ hold Homebound, its first story achievement on Steam, and 14% hold Savior, its last. The steepest drop comes between Contact (30%) and Savior (14%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Would you like Second Extinction™?
Give the ball your Steam profile link or name. It reads the games you own most like Second Extinction™, how long each held you against the typical player, and how long Second Extinction™ would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
What did people here do with Second Extinction™?
2 of 3
Copies in the libraries here: never launched it
How this is counted
Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.





