Crime · Open World · Action-Adventure
How long isSchedule I: Free Sample?
4 hours
for the typical playerhalf of them between 2 hours and 7.5 hours
Holds up all the way: 98% of its reviewers recommend it at every stage past two hours.
88% recommend it at 0 to 2 hours
98% recommend it at 2 to 5 hours
98% recommend it at 5 to 10 hours
98% recommend it at 10 to 20 hours
98% recommend it at 20 to 50 hours
Does Schedule I: Free Sample hold up?
Holds steady

At least 97% of its Steam reviewers recommend it at every stage from 2 to 50 hours played.
Earned when at least 90% of a game's Steam reviewers recommend it at every stage past the first two hours, counted over three or more stages of 200 reviews each, with no stage 5 points below an earlier one. Every game that holds it.
Do the first two hours of Schedule I: Free Sample tell you?
In the first two hours88%recommend it
After that98%recommend it
8 of every 20 thumbs-down came after the window had closed, 12 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 4 hours or less when they gave their verdict. The middle half sat between 2 hours and 7.5 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 12,900 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It holds steady: 98% recommend it at every stage past the first two hours.
21% of its reviews were written inside Steam's two-hour refund window, and 88% of those recommend it. After the window, 98% do. Of the players who gave it a thumbs-down, 38% were already past the window; the typical thumbs-down came 1.5 hours in.
When would you get there?
4days
At an hour a night, you’d pass the typical player’s 4 hours on Sunday, October 25.
Half of its reviewers had played between 2 and 7.5 hours: Oct 23 to Oct 29 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Would you like Schedule I: Free Sample?
Give the ball your Steam profile link or name. It reads the games you own most like Schedule I: Free Sample, how long each held you against the typical player, and how long Schedule I: Free Sample would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
Nobody holds this page yet
- 1st
@chlo2 h - 2nd
@horny1.2 h - 3rdopen– – –
Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.
Games like Schedule I: Free Sample
- Schedule I19hours
Schedule I
- Factorio98hours
Factorio
- Muck5.5hours
Muck
- Satisfactory56hours
Satisfactory
- Mafia III: Definitive Edition20hours
Mafia III: Definitive Edition
- shapez13hours
shapez
- Thief Simulator8.5hours
Thief Simulator
- Dyson Sphere Program39hours
Dyson Sphere Program
- PAYDAY: The Heist7hours
PAYDAY: The Heist
- Far Cry 523hours
Far Cry 5
- Scrap Mechanic34hours
Scrap Mechanic
- Sons Of The Forest16hours
Sons Of The Forest
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Each case wears the hours its own page leads with.