Video Game Backlog

2021 · Comedy · Satire · Experimental

How long isSay No! More?

by Studio Fizbin

2 hours

for the typical playerhalf of them between 1.5 hours and 3 hours

Say No! More cover

Do the first two hours of Say No! More tell you?

In the first two hours84%recommend it

After that93%recommend it

11 in 100 said no: 4 after the window had closed, 7 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 2 hours or less when they gave their verdict. The middle half sat between 1.5 hours and 3 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 2,970 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

46% of its reviews were written inside Steam's two-hour refund window, and 84% of those recommend it. After the window, 93% do. Of the players who gave it a thumbs-down, 33% were already past the window; the typical thumbs-down came 1.5 hours in.

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When would you get there?

2days

At an hour a night, you’d pass the typical player’s 2 hours on Monday, November 16.

Half of its reviewers had played between 1.5 and 3 hours: Nov 16 to Nov 17 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in Say No! More?

The filter

Great colleagues!

11 of every 100 players got to this one and no further.

They hold Great start! and never earned it.

  1. Launched it100% launched it
  2. Great start!Complete chapter 1.−1288% hold it
  3. Great colleagues!Complete chapter 2.Filtered −1177% hold it
  4. Great meeting!Complete chapter 3.−869% hold it
  5. Great lunchbreak!Complete chapter 4.−1059% hold it
  6. Great presentation!Complete chapter 5.−455% hold it
  7. Great view!Complete chapter 6.−451% hold it
  8. Great talk!Complete chapter 7.51% hold it
  9. Say No! MoreComplete the story.51% hold it
How this is counted

88% of the players who launched Say No! More hold Great start!, its first story achievement on Steam, and 51% hold Say No! More, its last. The steepest drop comes between Great start! (88%) and Great colleagues! (77%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is Say No! More worth it?

Is Say No! More worth it? Probably not.

  • Pricey per hour

    A typical casual game gives 3.4× the hours for the money

  • Loved

    93% recommend it after the refund windowmost casual games: 91%

  • Often left unplayed

    18% of owners here have played itmost casual games: 71%

How this is counted

At Steam's US list price of $14.99, the typical player's 2 hours come to $7.50 an hour. Past the two-hour refund window, 93% of its Steam reviewers recommend it. At $7.50 an hour, Say No! More costs more per hour than 1907 of 2002 casual games here: the typical one of 2002 casual games here charges $2.22.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (casual games) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Where can I play Say No! More today?

On PC, iPhone and Switch

Its own release still plays there: no collection or remaster needed.

  1. todayPC2021
  2. todayiPhone2021
  3. todaySwitch2021
How this is counted

From IGDB, found by its Steam app: the machines Say No! More came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.

Would you like Say No! More?

Give the ball your Steam profile link or name. It reads the games you own most like Say No! More, how long each held you against the typical player, and how long Say No! More would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

Nobody holds this page yet

  1. 1st@iia33 min
  2. 2ndopen– – –
  3. 3rdopen– – –

Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.

What did people here do with Say No! More?

  • 1 in 3,631

    Name 100 runs say its name: players asked to name 100 games from memory

How this is counted

Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.

Games like Say No! More

  1. 1

    Trombone Champ

    Say No! More, but a rhythm game, and twice the hours

    Loved · 98%Games like Trombone Champ

  2. 2
  3. 3

    TYRONE vs COPS

    Say No! More, but darkly funny, and half the hours

    Loved · 95%Games like TYRONE vs COPS

  4. 4

    The Stanley Parable

    Say No! More, but a walking sim, and first-person

    Loved · 92%Games like The Stanley Parable

  5. 5

    Mirage Feathers

    Say No! More, but a bullet hell, and anime

    Loved · 98%Games like Mirage Feathers

  6. 6

    DLC Quest

    Say No! More, but a 2D platformer, and retro

    Liked · 88%Games like DLC Quest

All 30 games like Say No! More, and which you already own
How this is counted

Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from Say No! More: a kind of game it is that Say No! More is not, a feature its tags carry that Say No! More's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.

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