2020 · Hentai · Visual Novel · Dating Sim
How long isSakura Succubus?
2.5 hours
for the typical playerhalf of them between 1 hour and 4.5 hours
Sakura Succubus among the 172 visual novels here
The whole tier list#105
of 172
ranked by owners here who played past two hours
- 38%
- got past 2 hours
- −3 on the kind's 41%
- 0%
- past 20 hours
- −4 on the kind's 4%
- 50%
- launched it
- −6 on the kind's 56%
- 42
- libraries own it
- 1 in 59 of the 2,483 read here
Next to it in the ranking
Pricey for its length: $4.00 an hour, dearer than 367 of 405 visual novels here.
71% recommend it at 0 to 2 hours
90% recommend it at 2 to 5 hours
Do the first two hours of Sakura Succubus tell you?
In the first two hours71%recommend it
After that90%recommend it
18 in 100 said no: 6 after the window had closed, 12 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 2.5 hours or less when they gave their verdict. The middle half sat between 1 hour and 4.5 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 732 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
42% of its reviews were written inside Steam's two-hour refund window, and 71% of those recommend it. After the window, 90% do. Of the players who gave it a thumbs-down, 33% were already past the window; the typical thumbs-down came 1 hour in.
When would you get there?
3days
At an hour a night, you’d pass the typical player’s 2.5 hours on Tuesday, November 17.
Half of its reviewers had played between 1 and 4.5 hours: tonight to Nov 19 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in Sakura Succubus?

The filter
Beautiful Businesswoman
10 of every 100 players got to this one and no further.
They hold Shining Idol and never earned it.
How this is counted
83% of the players who launched Sakura Succubus hold Shining Idol, its first story achievement on Steam, and 50% hold Who are You?, its last. The steepest drop comes between Shining Idol (83%) and Beautiful Businesswoman (73%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is Sakura Succubus worth it?
Video Game Backlog
One hour, at list price
Sakura Succubus
- Steam list price, US
- $9.99
- Typical player
- ÷ 2.5 h
- visual novel rate
- $2.10/h
- 2.5 h at that rate
- $5
List price. Not a sale price,
not what anyone paid.
Is Sakura Succubus worth it? Probably not.
Pricey per hour
A typical visual novel gives 1.9× the hours for the money
Loved
90% recommend it after the refund windowmost visual novels: 94%
Often left unplayed
51% of owners here have played itmost visual novels: 64%
How this is counted
At Steam's US list price of $9.99, the typical player's 2.5 hours come to $4.00 an hour. Past the two-hour refund window, 90% of its Steam reviewers recommend it. At $4.00 an hour, Sakura Succubus costs more per hour than 367 of 405 visual novels here: the typical one of 405 visual novels here charges $2.10.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (visual novels) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Where can I play Sakura Succubus today?
Almost anywhere
PC, PS5, Switch and PS4.
- todayPC2020
- todayPS42021
- todayPS52021
- todaySwitch2021
How this is counted
From IGDB, found by its Steam app: the machines Sakura Succubus came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.
Would you like Sakura Succubus?
Give the ball your Steam profile link or name. It reads the games you own most like Sakura Succubus, how long each held you against the typical player, and how long Sakura Succubus would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
What did people here do with Sakura Succubus?
1 in 1,816
Name 100 runs say its name: players asked to name 100 games from memory
How this is counted
Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.
Games like Sakura Succubus
Doki Doki Literature Club
Sakura Succubus, but free to play, and horror
Loved · 96%Games like Doki Doki Literature Club
NEKOPARA Vol. 4
Sakura Succubus, but first-person, and even better loved
Loved · 97%Games like NEKOPARA Vol. 4
A Kiss For The Petals - Remembering How We Met
Sakura Succubus, but with romance, and cute
OshiRabu: Waifus Over Husbandos
Sakura Succubus, but with romance
Liked · 85%Games like OshiRabu: Waifus Over Husbandos
How this is counted
Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from Sakura Succubus: a kind of game it is that Sakura Succubus is not, a feature its tags carry that Sakura Succubus's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.







